Instruction manual

If you are entering new codes for a game not yet in your game list, then the first thing you need to do is add a new game title to your code list.
Important: If the "Auto Update" feature in the Options menu is "on" then any changes you make will automatically be saved to the
Action Replay card. If you switch Auto Update "off", then you MUST save all changes manually by selecting "Update Hardware" in the
Options menu BEFORE you switch off or reset your GameCube (see Section 8 of this manual for more information).
First of all, make sure you select the correct code list for the game (i.e. American, European or Japanese). At the top of the list of
game titles on the "Game Select" screen you will see an option called "Add New Game". Select this option if you want to add a new
game title to your code library.
The "Add New Game" screen will appear and you will be presented with a box filled with letters and symbols. Use your left joystick or
D-pad to highlight the desired character on the virtual keyboard, and press A to confirm the selection. The character you selected will
be displayed in the text box at the top of your screen.
Hold down the Y button and use your left joystick or D-pad to move the cursor in the text box, or alternatively use the ‘C’ stick on your
controller. Use the X button to delete a character.
Once the desired game title has been entered, highlight the "DONE" button on the right side of your screen (hint: it’s situated where the
"RETURN" or "ENTER" key usually sits on a computer keyboard) and press A to exit.
If you wish to cancel and exit the "Add New Game" screen without saving, press the B button on your game controller.
Selecting "CAPS" on the virtual keyboard will toggle between two different character sets. You can also toggle between "insert" (INS)
and "overwrite" (OVR) modes – "insert" means that the existing text will remain to the right of the cursor when you type, whereas
"overwrite" means that your typing will erase any existing text to the right of the cursor.
Top Tip: Press and hold the left shoulder button on your controller to temporarily switch to uppercase characters.
d) Editing an Existing Game Title
To edit an existing game title, simply go to the "Game Select" screen and highlight the game title. Press Y to edit the selected game
title and you will be taken to the "Edit Game" screen. This works in the same way as the "Add New Game" screen detailed above, and
the controls are exactly the same.
Once the desired game title has been entered, select the "DONE" button to exit.
e) Code Select
This screen appears when you select a game title from the "Game Select" screen. The "Code Select" screen lets you select the codes you want
enabled while you’re playing the game. Every game has its own individual list of codes, which will only work with that particular game and no other.
Move up and down the list of codes using the left joystick or D-pad. Press A to toggle a highlighted code on or off. A checkmark is
displayed next to all selected codes.
You can delete any highlighted code by pressing the X button on your game controller, although you will not be permitted to delete any
codes which came pre-installed on your Action Replay, however you will be able to delete pre-installed codes that you have modified,
although doing so will only delete your changes and return the code to it’s original description or value.
Pressing the "Start" button on this screen will start the currently selected game with the codes that you have enabled. When prompted
you should remove the Action Replay disc, insert the GameCube game, and press the A button to begin playing.
Press B to cancel and return to the "Game Select" screen.
Important: Most games require an "enable code" (also known as a "must be on" code). The enable code is displayed in green and
will ALWAYS BE AUTOMATICALLY SELECTED. New game codes will always be provided with individual "must be on" codes where
necessary and you should make sure you enter a game’s "must be on" code first.
Top Tip: If you experience any problems during gameplay, for example the game freezes, then reboot Action Replay and try playing
again with fewer codes selected. Activating too many codes simultaneously can sometimes cause unwanted results, so Action Replay
will limit how many codes you can enable at any one time. When you hit this limit, you won’t be able to activate any more codes
without first switching some codes off. Don’t be afraid to experiment though – you cannot harm your game or your Action Replay.
f) Adding Codes to an Existing Game Title
To add new codes to your Action Replay, go to the "Game Select" screen and highlight the title you wish to add new codes to. Press A
to select the game title and you will be taken to the "Code Select" screen.
At the top of the list of codes you will see the option "Add New Code". Highlight this option and press A to enter the "Add New Code"
screen.
Top Tip: Before you add new codes, a game title must already exist in your Action Replay’s code library. See section 6(c) for details on
how to add a new game title.
g) Add New Code Description
The first step in adding a new code is to enter a description of exactly what the code does when it’s activated, e.g. "Unlock all levels".
The "Add New Code" screen is similar to the "Add New Game" screen. At the top of the screen you will see the name of the game you
selected. You will be presented with a virtual keyboard filled with letters and symbols. Use your left joystick or D-pad to highlight the
desired character and press A to confirm the selection. Use the X button to delete any mistakes.
You should enter a name that reflects what the code does, for example "Infinite Lives", "Maximum Health", "Have All Weapons", etc.
As before, selecting "CAPS" on the virtual keyboard will toggle between upper and lower case characters. You can also toggle between
"insert" (INS) and "overwrite" (OVR) modes – "insert" means that the existing text will remain to the right of the cursor when you type,
whereas "overwrite" means that your typing will erase any existing text to the right of the cursor.