Instruction manual

ACTION REPLAY™ INSTRUCTION MANUAL FOR GAMECUBE™
European Version 1.0
Introduction
Action Replay is the ultimate game enhancer for the Nintendo GameCube™ console. Unleash the power of Action Replay to master
even the toughest games, quickly and easily. Access all areas and skip difficult levels, unlock secret characters and vehicles, and
gain unlimited lives, health, bullets, all weapons and items. These are just a small sample of the many powerful codes that are now
available to you, all thanks to Action Replay.
Your Action Replay comes packed with thousands of pre-loaded codes for almost every GameCube game. Even better, your Action Replay
will never become out of date – we’ll provide you with powerful codes for brand new GameCube games as soon as they’re released.
Action Replay incorporates a powerful import game enabler ("FreeLoader"). We recommend you always buy a game designed for your
own region wherever possible due to language differences, extra features, etc. However there will be occasions when you simply can’t
obtain a game, or are not prepared to wait many months for a foreign title to be released in your region. In these cases, FreeLoader is
your passport to playing games from any region on your GameCube. No modifications to your console are needed.
If you’re one of the many gamers that bought an imported GameCube console and you now want to play games from your own country,
then FreeLoader is also ideal for this task.
Now read on to find out how to take your gaming to the next level with Action Replay!
1) Getting Started
Follow the simple instructions below to load Action Replay:
1. Make sure that a game controller is inserted into Controller Port 1 of your GameCube console.
2. Firmly insert the Action Replay card into memory card slot B on your GameCube.
3. Open the lid of your console and insert the Action Replay disc.
4. Close the lid and power up/reset your GameCube.
Important: When playing a Japanese game your memory card will be re-formatted to Japanese settings, overwriting any existing U.S.
or European settings and any game saves stored on the card. We advise keeping a separate card especially for use with Japanese
games only. GameCube memory cards are available from all good game retailers, or you can buy direct from us by purchasing online
at our 24 hour online store, www.codejunkies.com.
2) Controls
Action Replay is completely menu driven and is easy to navigate. The controls are as follows:
Left Joystick or Directional Pad (D-pad) = Up/ Down/ Left/ Right
A button = Select
B button = Back/ Cancel
X button = Delete
Y button = Edit
Y button + Left Joystick/ D-pad = Navigate existing data (eg in Code Value screen)
Start = Start game with codes (from Game Select or Code Select screen)
Select = Show controls
Shoulder buttons = Page up/down
Top Tip: Pressing down and holding the Z button at any time will display a "Help" screen containing useful information.
3) Main Menu
The main menu contains the following options:
1. Start Game
2. FreeLoader
3. Action Replay Codes
4. Options
Use the left joystick or D-pad on your game controller to highlight one of these options, then press the A button to make your selection.
At the bottom of the Main Menu screen you will see the name of the last game you selected, eg "Metroid Prime", along with the number
of codes you currently have activated for this game.
If no game has been activated, you will see the message "NO GAME SELECTED", and the data on-screen will instead refer to the total
number of games in your code library and the total number of codes. These numbers will increase accordingly every time you update
your Action Replay with new codes.
4) Start Game
When you select this option from the Main Menu you will be prompted to remove the Action Replay disc, insert your GameCube game
disc, and press the A button to begin playing. Press B if you wish to cancel and go back to the Main Menu.
If this is your first time using Action Replay, no game or codes will have been previously selected, and you will be taken directly to the
Game Select screen (see section 6).