H!E 4 W l ved registered trademark. All rights reser C2005 VSM Sewing Inc.
•• p.m ma .. p...... p. p. 6 9 10 11 14 5 IMPORTANT SAFETY INSTRUCTIONS Parts of the Machine Power Switch and Power Connections Start/Stop Button Wind Bobbin Place Bobbin in Machine Top Threading Procedure Automatic Threader Vertical Spool Pin Hooping Procedure Attach the Hoop Remove the Hoop Adjust the Tension 19 20 21 22 24 25 26 27 28 30 30 31 ider .....a..........i...........i..............
2 36 tc.’ C’Jiaizg’e 37 38 39 40 41 42 43 44 45 45 47 48 48 50 Howto Change Cleaning Lubrication Control Panel J’,’Iode Selectors !i.’lode .1ndicctors Message Indicators Directional and Home Keys Navigator Software Internal !.4emor,i Using Memory Cards Tools Options Move To Stitch 52 .52 53 54 54 Software Modules Design .€11,j.licition Navigator Module Open Design Formats Softvvare Section 1: V1orkirig vvith Designs 37 Needle Change 1rJ,efl .
8 62 63 64 65 Merge Combining Designs 77 77 Settings Density 7L1 Create Text .ace Letteritig Change Font Style Change Size Character Manipulation Envelope Handles Character Height Handle Character Width Handle Alter Area Handle Rotate Handle 71 71 74 74 75 75 76 76 68 68 Lettering S oftAIare Section 2: lettering 67 58 Iviaking E.esigns Fit a.. a aaaaa.•a .••• a a a a a. as a a a.. .... a... as...... .... ........ ........ ...
4 85 S oftA,a re Sectio ii 3: uto Digitize Designs 105 I ncludecl Designs ...........• 100 99 97 98 96 94 File Edit Tools View Tool Bar Error Message Explanations Software Section 4: Menus, Tools, Messages ................................=..........93 86 83 LargeLetters AutoDigitize Wizard 83 Lettering Success Tips .................. 80 81 Two Lines ofLettering ArcedLettering .._ 79 80 Underlay Stitching Add Lettering to a Design a. a 78 Column Width Control .. . . ......... . .
Software Installation ‘ - j Computer speeds vary, but installing your White software takes only a few minutes on any system.
Close all programs before installing either the USB drivers or the software applications. USB Port Pentium@ Ill Processor 128 MB RAM 45MB hard drive space Microsoft@ Windows@ 2000 orXP CD-ROM Drive Display 800 X 600 or better Mouse Minimum Computer Requirements 3. Turn the computer on. The first screen you see will say New Hardware Found (Fig. In1). Insert your installation CD into the drive, select Install from a List or Specflc Location and click Next (Fig. In-2). 2.
7. When installation is complete, click Finish. Your driver installation is complete, and you are ready to install your White 4400 software. 6. When the driver is found, click Next to begin the installation process (Fig. In4) 4. Select Search for the best driver in these locations and check Search removable media (floppy, CD-ROM...) Click Next (Fig. In-3). ro.Jn Mc., twdc.
\ ‘?H White two computers, but the machine must be connected for it to launch. [4 8. When installation is complete, click Finish (Fig. In 6). Your driver installation is complete, and you are ready to install your White 4400 software. White 4400 User’s Manual 7. You will see a progress bar on your screen as the files are being copied to your computer You may install the (Fig. In-5). program on n1 I’w t. .
close About Whte Nov... Settings... ow ConoL. are. Turn the machine on before launching the White softw er recognizes Following this sequence will assure that the comput from the the machine. Launching the White 4400 software tion software desktop icon launches both the main design applica igator and the Navigator software. It is necessary for the Nav er to module to recognize the presence of the machine in ord uld see a launch.
- .4-.. — ..— The USB driver that you need is located on the same CD with the application software. 7. Follow the instructions in this chapter Install the USB Driver to reinstall the USB driver. 6. Insert the White 4400 CD into the CD-ROM drive. 5. A Microsoft Windows message stating, “New hardware found,” appears. 4. Turn on the computer. 3. Plug the USB cable back into the computer. 2. Turn the computer off. 1. Unplug the USB cable from the computer while it is on.
4. The installation process begins with the Preparing to Install screen (Fig In-8). 3. At the Run prompt, type the letter of your CD-ROM Drive followed by Setup (Fig. In-7). For example, if your CD drive letter is D, you would type D:/ setup. Click OK. 2. From the Windows desktop, click on the Start button, and then click on Run. 1. From the Windows desktop close all open programs. Place White 4400 software CD in the CD drive of your computer. Install the Software ei - ir C— Pt.p.dnta ki.L. ra.
\- We recommend that you allow the installation program to place your White software in a default folder created by the program. IIhI 4- 6. The next screen is the Destination Location screen. The program creates a special folder on your computer to store your program. This folder is C. Program Files \ White. Click Next (Fig. In-i 0) 5. In the InstallShield Wizard screen, click Next (Fig In-9). White 4400 User’s Manual a..— ,a.. 1I_ . La j *1 Ii..* C.d W. I. .. I.Iid4 W.d I.. W.
8. On the InstallShield Wizard Complete screen, click Finish (Fig. In-12). 1]). 7. You will see a progress bar on your screen as the files are being copied to your computer (Fig In S.b $i.—.. - \ i) The software will launch only when the presence of a White 4400 machine is detected.
- ... •--:- - “.- • - ;:.:: Your computer may have more than one USB port, but you should always connect your machine to the same one, which is assigned to your home machine drive, 4. The opening screen of the White 4400 software appears (Fig. In-15). 3. If the machine is detected, a small icon W will appear at the bottom right side of your computer screen, indicating that the Navigator module of the software is running. 14). 2. Click on the White icon on your desktop (Fig. In-13).
Machine Operation: Preparing to Embroider - If you are new to embroidery, read through this section before you begin to assure your success.
_--1- SAVE THESE INSTRUCTIONS Electrical parameter rating is 120V 60Hz 30W. --- Children love to watch embroidery machines. The machine is not a toy. Use caution when children are present. N An appliance should never be left unattended when plugged in. Always unplug this appliance from the electric outlet immediately after using and before cleaning. Always unplug before relamping. Replace bulb with same type of 15 watt bulb.
air openings 4. Never operate the appliance with any of the roidery machine blocked. Keep ventilation openings of the emb h and thread. free from accumulation of lint, dust and loose clot ning. 5. Never drop or insert any object into any ope 6. Do not use outdoors. ts are being used 7. Do not operate where aerosol (spray) produc or where oxygen is being administered. ”) position, then 8. To disconnect, turn all controls to the off (“0 remove plug from outlet. , grasp the plug, 9.
: - I I_-V - — anything under the fabric that could break a needle, like a zipper don’t have Make sure you continued VSM Sewing Inc.
Bobbin Winding Embroidery hoop holder Upper Thread Tension Dial Parts of the Machine USB connection Main Power switch and connectors Bobbin Winder Display lamp Selection keys felt I Familiarize yourself with the names of the parts of your machine. This will help you in learning its operation.
- L • - - -‘• I 1... Turn switch to OFF position before unplugging cord from power source.
Note: Before pressing the start button, check to be sure that there are no objects other than the fabric to be embroidered under the needle. Press this button once to start the machine. Press it again to stop the machine. StartiStop Button STM ..J__ Look at your work space before pressing the start button to assure that the hoop has sufficient space to move freely. _4.
- t’ .L;c The bobbin winder does not disengage automatically when the bobbin is full. Press stop when bobbin is full. You can wind colored bobbin thread on your bobbin to match the color of your fabric for a more invisible appearance on the reverse side of the fabric. Ic! .e winding. keys to slow or speed the 1. Plug in the machine and turn it on. 2. On the horizontal spool pin, in this order, place the felt pad, spool of thread, and spool cap closest to the size of thread spool. 3.
rn complete winding the to ain ag n tto bu top /S art St 7 Press the the not stop automatically when ll wi ing ind W : TE NO bobbin. bobbin is full. winder by pushing the the m fro aft sh in bb bo the 8. Disengage bobbin straight up to remove. the ll Pu t. lef the to aft sh bobbin ___ - Keep spare bobbins wound so that you will have plentyto finish large embroidery designs without stopping to wind. Use bobbin thread for winding your bobbin.
Visually check the level of the bobbin thread periodically as you remove your completed embroidery. If your bobbin runs out and the machine doesn’t stop, you can easily navigate to the point where you need to begin using the Navigator software. D. Replace the bobbin cover by placing the left side in place and pressing down lightly on the right to snap into place. C. Guide the thread around the finger through the channel toward the back. Pull the thread toward you to cut it. B.
1. Raise presser foot to thread the machine 2. Assure that the needle is in its upper most position 3. Run thread from spool through path indicated by numbered arrows on machine. 4. Lower presser foot, 5. Pass thread behind guides and thread needle as shown. Top Threading Procedure The thread flows freely through the path when the presser foot is raised. It is restricted when the presser foot is lowered. Always raise the presser foot for threading.
‘4 \ ‘- Take care that you do not press the Start/Stop button during threading procedure. If the automatic threader does not thread the needle, check to assure that it is aligned with the eye of the needle and that the needle is inserted as high as it will go in the slot. Vi After placing the thread behind the final guide just above the needle, you can thread through the needle using the automatic threading device. 1.
A vertical spool pin is included with your machine to make it easier to work with certain types of spools. It is sometimes helpful to use your vertical spool pin when you wish to use two threads at the same time, such as when you wind a bobbin. The vertical spool pin is placed into the small round hole on the top of the machine. It is not necessary to use a spool cap when using the vertical spool pin.
\ - 4. There are two main types of embroidery stabilizer cutaway and tearaway. Choose cutaway stabilizer for knit fabrics and other unstable fabrics because it provides better support. Use tearaway for stable woven fabrics. Li 3. Position the center crosshair over the center mark on your fabric as shown in Fig. H-2. Adjust the thumbscrew on the outer hoop ring to accommodate the thickness of fabric you will embroider. 2. Remove the one of the templates shown in Fig.
6. Remove the template from the fabric (Fig. H-5) and put it in a safe place for future use. 5. When the inner ring has been inserted, check to be sure that the center crosshair of the template is still aligned with the center mark on the fabric (Fig. H-4). - 4. Place the inner ring inside the outer ring, keeping the template in position over the center mark on the fabric (Fig. H-3).
\ You may remove the hoop during embroidery if needed to change the bobbin or any other reason. Use care that you do not loosen the fabric in the hoop when the hoop is removed. 2. Press lightly in the tab while lifting the hoop up to release. 1. Locate the silver tab indicated by the large arrow in Fig. H-7. Remove the Hoop 2. Align the round extensions with the slots and gently press downward to attach the hoop (Fig. H-6). 1. Locate the two round extensions on the outer hoop ring (Fig. H-6).
3. In Fig. T-3, there is too little top thread. Adjust by loosening the top thread. Rotate the dial to a lower number. If these remedies fail to produce a proper tension balance, contact an authorized service center. 2. In Fig. T-2, there is too much top thread. Adjust by tightening the top thread. Rotate the dial to a higher number. top 1. The tension adjustment for the d at tension is the numbered dial locate l the top of the machine. The norma tion range is marked with a darker sec behind the numbers.
+ LJL - The hoop will move when the software is launched andthe machine is recognized 4. Click on the Send to icon from the top Machine tool bar. In the Navigator screen, click on the square labeled No Design (Fig. St-2). 3. The opening screen of the White 4400 software appears with the Navigator screen on top of it (Fig. St-i). On the White software screen, go to File, Open and select C:/ Program Files/White/4400/ Designs/lesson_designs Open design 21807_Teddy.
8. The machine will stop at the end of the first color. Raise the presser foot and change the thread color. Lower the presser foot and press the Start/Stop key to continue embroidering. Repeat at the following color changes until design is complete. 7 Check that the machine is threaded, the hoop is attached, and the presser foot is lowered. Press the Start/Stop key on the machine. 6. You are returned to the main screen of the Navigator (Fig. St-4). 5.
Your machine comes with clear sewing machine oil that should be used to keep your machine lubricated. Oil according to the oiling diagram found in this chapter: Thread Ripper Needles Small Spool Cap Thread Nippers These are standard accessories included with your White 4400 embroidery machine. Accessories White 4400 User’s Manual :1 Oiler Bobbins . L. .
1. Turn off power and unplug from electrical outlet. 2. Loosen the screw on the cover at the left side of the machine and remove the cover. 3. Remove the bulb by pulling it out. 4. Insert a new bulb of the same type and specification. Light Bulb Change ii * hi Be sure your machine is disengaged from power and use only same type of replacement bulb.
\% If you suspect that a needle is bad, remove it and replace with a new needle. To discard needles safely, place them in an old pill bottle with a child safety - - The needle should be changed whenever stitching quality appears to be substandard, if the needle feels rough or if the needle appears to be bent or damaged in any way. Different types of needles have different expected life-spans. Generally, after several hours of continuous embroidery the needle should be changed.
How to Change e 1. Turn off the power to th machine. 2. Lower the presser foot. 3. Loosen the needle set screw using the screwdriver tool supplied with the machine, or with any en suitable screwdriver. Loos only enough to remove the needle. 4. Remove needle. 5. Insert the new needle as side far as it will go. The flat ng of the needle will be faci e away from you. Tighten th needle set screw using the screwdriver tool.
. Clean the bobbin area on a regular basis, and more frequently when embroidering on high lint items such as fleece or terry. 1. Turn off power and unplug from electrical outlet. 2. Loosen the screws on the needle plate and remove. 3. Remove the bobbin case assembly. 4. Clean the area sing a small soft brush. 5. Replace the bobbin case assembly so that the hook tab rests against the stopper.
- 1. Turn off power and unplug from electrical outlet. 2. Loosen the screw on the cover at the left side of the machine and remove the cover. 3. Place a single drop of clear sewing machine oil at each point indicated on the drawing. Recommended frequency once each month or every 100 hours of use. Lubrication Write down the date of each oiling on the inside cover of this manual.
_ ____ ____ I .:.‘:.: k When lit, LED lights indicate current state of the machine mode.
_ __ ions made with other ct le se irm nf co to y ke is th s Pres “enter” key on a computer an g in us to r ila sim is It . ys ke keyboard. ns stored on an external sig de ss ce ac to y ke is th s es Pr rd slot at the side ca e th to in d rte se in en be s ha memory card that of the machine. lection to trace the outside Press this key after design se stitched. This is helpful to perimeter of the design to be of the design.
I-.. ‘D CARD D INTERNAL cD POSITION SELECT — —.. N - Card This lamp is lit whenever you are working from an inserted memory card - Internal This lamp is lit whenever you are working from internal memory. - Position This light is displayed after design selection. You may position the hoop to a starting point other than center. The Directional keys move the hoop in the direction indicated by the arrow. - Select You may select patterns to embroider.
- - - - Message Indicators the machine when the of te sta e th of ns tio rip sc de Following are your machine’s display. on s le tit e es th e sid be lit is p LED lam tching a design, or is sti is ne hi ac m e th at th s te Sewing Indica top key while stitching a t/S ar St e th g in us ed pp sto temporarily design. thread e machine is stopped for a th at th s te ca di In ad re Th break. r a color change. fo ed pp sto is ne hi ac m e th Color Indicates r code at needs attention.
The Directional keys surrounding the Home key are used in conjunction with function keys to navigate through designs and functions, as well as to move the hoop. During bobbin winding, the “up key will cause the winder to speed up, The “down” key will cause the winder to slow down.
2. The Retrieving Design s, Information (Fig. N-2) box appear stating “Currently working on pulling informationfrom your is machine.” When the progress bar n complete, a Select Different Desig al screen shows the first nine intern memory design images (Fig N-3). Internal Memory al 1. To open a design from intern memory, click on the square labeled No Design (Fig. N-i). n, After you have loaded any desig will the name of the current design be shown below the box.
E. Il After several individual designs have been deleted, click on the De Fragment Memory to optimize the storage area. moving the mouse to place the design anywhere in the allowed hoop tool and You may move the design on the grid by pressing the Position In Hoop N I26 ITHGaei -____ * ..-— — ——•_________ i,,--- —;._. IR*o.
d it to 3. Click on a design icon to sen (Fig. N the main screen of Navigator idering. 10). You may begin embro ation 2. The Retrieving Design Inform “Currently (Fig. N-8) box appears stating from your working on pulling information r is machine.” When the progress ba sign screen complete, a Select Different De rd design shows the first nine memory ca images(Fig. N-9). the 1. Insert a compatible card into the memory card slot at the side of (Fig. N-7) machine.
To examine an area of stitches closely, click first on theZoom In icon and then on the Pan tool. The Pan tool lets you move the image around to see any portion closely. [41 N - You may click on the Options button in Navigator to change certain settings. Machine Name You can type in a Options Accesses the Options menu. location allowed by the hoop size. 4j allows the design to be placed in any allows movement of the image on the grid.
- k on this box Disable Buzzer Clic at alerts you to disable the buzzer th itions such to certain machine cond as thread breaks. - on this box to Shadow Color Click loows you to see a color palette that al r of the change the viewing colo lpful to preview image. This is he problem individuals who have a shades of grey. distinguishing between ol - Disable Thread Needle Contr acing a check Thread Detection - Pl e thread break in this box to disable th lpful if your sensor..
Move forward or backward by one full color segment by clicking on a color segment at the icon beginning or end of the slider bai 3. You will see a message warning you that the hoop will now move to the proper location to begin embroidering at your designated location (Fig. N-9). _>, 2. When you have reached the location where you would like to embroider, click on the arrow between the Display Stitch and Machine stitch count boxes (Fig. N-8). I.
1: n o ti c e S e r a tw f o S Working with Designs This chapter will help you get started quickly with using designs in many ways. Easily merge and resize to make your own original creations.
You can create and edit designs while running designs on the machine. 2I Your White software consists of two maj or modules: the Design application and the Navigator. In the Design application, you work with designs and lettering, performing operations such as: • Open designs. • Resize designs. • Rotate designs. • Create lettering or add lettering to designs. • Create designs from artwork. • Send designs to the machine memory.
Navigator Module In the Navigator module, you can: • Select designs for stitching from the machine’s internal memory. • Delete designs from the machine’s internal memory. • Send designs from the machine’s internal memory to the design application. • Send designs from the machine’s internal memory to the design application. • View and select designs from memory cards inserted into the machine. • Move to a specific point in a design.
- . Your White 4400 software allows you to open designs formatted for any popular home embroidery machine. For a complete list, see the Menu section at the end of this chapter: 2. The design opens on your screen, enclosed in a selection box, with the hoop around it (Fig. D-2). The white area around the design represents the available embroidery area. directory C:/White/4400/designs/ Lesson_designs. Double click on the file 20208_duck (Fig D-]). Machines use “languages” called formats.
4. Next, click Tools, Flzp, Vertical to see how the design is affected. Click Edit, Undo. The design will be changed to a mirror image of the original d (Fig. D-4). Click Edit, Undo an the duck will be returned to its original position. 3. From the Tools menu, select , Flip, and from the fly-out menu select Horizontal (Fig. D-3). Flip Horizontal Flip Design - erbca V Horizontal H - FiT 1IITN zzt 1 tt 1 - • I_ IIIII: C F $ 1 t Ii 4 48 lI.