System information

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System Design
Placing Component Objects
E Desk™ system design begins with the placement of Component Objects into the Layout. This can be done in two
ways. The simplest way is to select a component category from the Equipment Room, and then drag & drop a pre-
defined component into the Layout. Equipment Room component categories can also be selected from the Equipment
Room Menu (at the top of the screen), which indicates keyboard short-cuts as well. However, component placement
can instead be done using the Object Toolbar, located directly above the Layout. On the Object Toolbar, next to each
category icon is a drop-down menu of components. Selecting a component from the menu, then clicking over the
Layout, will place the selected component at that location. Holding the Shift key allows multiple copies of the
component to be placed. Certain components will provide a pop-up window, allowing further component definition
& customization before placement. Using the Object Bar also allows the Equipment Room to be closed (providing
greater width to the Layout). Component Objects, and their current settings (DSP data), can also be placed using the
Copy/Paste functions on the Standard Toolbar or the Edit Menu. Selected objects can also be copied by holding the
Alt key while dragging and dropping. NOTE: Components cannot be selected when the current Layer is invisible
(see Layers Sheet).
Arranging Component Objects
The physical arrangement of objects within the Layout can be modified in several ways. Objects can be packed side-
by-side, have their edges aligned, be centered in the view, be spaced evenly, and be made the same size. Objects can
also be arranged from front to back, when multiple objects are overlaid. In addition, objects can be forced to snap to
an adjustable grid. See Layout Toolbar and Layout Menu. Objects within the Layout can also be organized in
separate groups called Layers (see Layers Sheet).
Connecting Component Objects
Each Component Object includes Nodes for making system wiring connections. Nodes are provided in four types,
each with a specific location on the Component Object. Audio input Nodes are always on the left. Audio outputs
Nodes are always on the right. Control (logic) input Nodes are always on the top. Control (logic) output Nodes are
always on the bottom. An exception to these rules is the Pass-Through block, which allows wiring nodes to be
strategically placed for routing signals in different directions. When an object (such as a Ducker) includes an audio
control (sense) input, it will be below the audio inputs (on the left).
To make a connection, select a Node and drag/drop a Line Object (wire) to a corresponding Node. Multiple Nodes on
one object can be selected, and then connected to a matching set of multiple Nodes on another object. If multiple
Nodes from individual objects are to be connected to multiple Nodes on a single object, select the individual object
Nodes first (drag to select as group). Nodes from multiple individual objects must be connected to Nodes of other
individual objects one at a time.
An output Node can be connected to multiple input Nodes, but an input Node cannot be connected to multiple output
Nodes. Audio Nodes & Control (logic) Nodes cannot be connected to each other. Input & Output Nodes on the same
object cannot be connected to each other. Nodes of the same type (Input or Output) cannot be connected together.
An individual Line Object (wire) or Node connection can be moved (but not copied). The appearance & properties of
Line Objects (wires) in the Layout can be changed (see Format Toolbar and Property Sheet).