System information
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Mute Button Control Dialog
Mute turns on/off the channel. Identifier provides a custom label, when the dialog
box is minimized (see below).
Right-clicking over certain settings will provide a menu of additional options.
Control Dialog Boxes for Mute Button components can be minimized to create user
control surfaces (see Customizing Component Objects).
When placed from the Object Toolbar, multiple Mute Buttons may be 'ganged'
together onto a single button. Ganged Mute Buttons display a 'G' in the upper-right
of the Component Object, and Identifier colors are reversed on the Control Dialog.
Non-ganged Mute Buttons have a maximum of sixteen channels, whereas ganged
Mute Buttons have a maximum of forty channels.
Preset Button Control Dialog
Right-clicking over a button provides a list of available Presets which
can be assigned to that button. The Preset Number will appear on the
button, and the Preset Name will appear to the right. Preset Numbers
can be replaced with the word 'Recall' (see General Options). Control
Dialog Boxes for Preset Button components can be minimized to
create user control surfaces (see Customizing Component Objects).
Remote Preset Button Control Dialog
Remote Preset Buttons are identical to Preset Buttons, except they
have control input nodes on the block. These control input nodes
allow presets to be recalled via control output nodes on other
component blocks. This provides remote control of preset selection,
both from internal components and external controls. Unlike most
other blocks, multiple control output nodes may be connected to a
single control input node on a Remote Preset Button. Control Dialog
Boxes for Remote Preset Button components can be minimized to
create user control surfaces (see Customizing Component Objects).