Specifications

Audio Control Commands
AUDPLAY
Plays a specified file on a target on the receiver. This function needs the exact file name to
play correctly. It will not mix two programs together, but it will sum a program to a mono
source. By specifying T1, the program will play in stereo out audio port 1. TlL will send the
file out the left side of target 1 (audio port 1) and sum it to mono. If you send the command
before a previous command completed, the first audio will stop and the second piece will
play.
Syntax AUDPLAY filename.mp2 ON T1
AUDSTOP
This stops playing the audio that was initialized by the AUDPLAY command.
Syntax: AUDSTOP
AUDFADE
This will stop the audio playing, but fade it out rather than just shutting it off.
Syntax: AUDFADE
ALLSTOP
This command will stop all audio playing on all ports. Normally, whatever starts the audio
playing has to stop it. An AUDPLAY command normally needs an AUDSTOP or
AUDFADE command to stop the audio. This command will stop all audio, regardless of
what started it playing.
Syntax: ALLSTOP
TSTOP
This command is similar to ALLSTOP, but it allows you stop a specific target from playing
regardless of what started it. Use this command with caution. It can be used to stop only the
left or the right channel. However, if the audio was started as stereo on the target
(AUDPLAY filename.mp2 ON T1), it will not stop the audio. If two programs are playing
separately on T1L and T1R, you can stop one or the other by specifying the appropriate
target (T1L or T1R). If T1R is targeted to stop, T1L will continue playing. The command to
stop T1 (no L or R parameter) will only stop the left channel.
Syntax: TSTOP T1
TSTOP T1L
TSTOP T1R
Rev. 36 – Firmware version 1.61 55
©
2008
WARNING:
If you are playing audio out any target directly to air, ALLSTOP will stop the
audio from playing and take it off the air! TSTOP will stop the audio on specific
target and if that is going to directly to air, it will also take you off the air!