Specifications

Audio Plug-Ins Guide164
tener. Early reflections typically reach the lis-
tener within 80 milliseconds of the initial audio
event, depending on the proximity of reflecting
surfaces.
Simulating Early Reflections
Different physical environments have different
early reflection signatures that our ears and
brain use to pinpoint location information.
These reflections influence our perception of
the size of a space and where an audio source sits
within it. Changing early reflection characteris-
tics changes the perceived location of the re-
flecting surfaces surrounding the audio source.
This is commonly accomplished in digital rever-
beration simulations by using multiple delay
taps at different levels that occur in different
positions in the stereo spectrum (through pan-
ning). Long reverberation generally occurs after
early reflections dissipate.
Reverb One provides a variety of early reflec-
tions models. These let you quickly choose a ba-
sic acoustic environment, then tailor other re-
verb characteristics to meet your precise needs.
ER Settings
Selects an early reflection preset. These range
from realistic rooms to unusual reflective ef-
fects. The last five presets (Plate, Build, Spread,
Slapback and Echo) feature a nonlinear re-
sponse.
Early reflection presets include:
Room: Simulates the center of a small room
without many reflections.
Club: Simulates a small, clear, natural-sound-
ing club ambience.
Stage: Simulates a stage in a medium-sized
hall.
Theater: Simulates a bright, medium-sized
hall.
Garage: Simulates an underground parking
garage.
Studio: Simulates a large, live, empty room.
Hall: Places the sound in the middle of a hall
with reflective, hard, bright walls.
Soft: Simulates the space and ambience of a
large concert hall.
Church: Simulates a medium-sized space with
natural, clear-sounding reflections.
Cathedral: Simulates a large space with long,
smooth reflections.
Arena: Simulates a big, natural-sounding
empty space.
Plate: Simulates a hard, bright reflection. Use
the Spread control to adjust plate size.
Build: A nonlinear series of reflections
Spread: Simulates a wide indoor space with
highly reflective walls.
Slapback: Simulates a large space with a long-
delayed reflection.
Echo: Simulates a large space with hard, un-
natural echoes. Good for dense reverb.
Early Reflections section