User Guide
Table Of Contents
- About Waves eMotion LV1
- Installation and Setup
- Top Bar
- Floating Windows
- System Inventory Page
- Using the System Inventory Page
- Mixer Settings Page
- User Interface Settings Page
- Patch Window Sections
- The Patch Grid
- Channels and Presets
- Channel Window Sections
- Input Section
- Plugin Rack Section
- Adding and Managing Plugins
- Plugin Pane
- Main Control Section
- AUX/EFX and AUX/MON Sends Section
- Channel Output Section
- Talkback
- Matrix
- Link Channel Controls (DCAs)
- Mixer Layers
- Top Bar
- Factory Mixer Layers and Custom Layers
- Mixer Channels
- Layer Modes
- Master Fader
- Utility Sections
- Scenes Page
- Scope Section
- Chapter 6: eMotion LV1 SIGNAL FLOW DIAGRAMS
- APPENDIX A: eMOTION LV1 MIXER CONFIGURATIONS
- APPENDIX B: USING MULTIPLE DISPLAYS
- Display specifications
- Single Display
- Two Displays: One for the Mixer Window, One for Other Windows
- Three Displays: Mixer, Show, and Patch/Setup/Channel Windows
- Two Displays: One Continuous Mixing Desk
- Three Displays: One Continuous Mixing Desk and a Large Control Section
- Single Large Display, Tiled Mixer Windows
- Four displays: One Continuous Mixing Desk, Two Control Monitors
- APPENDIX C: INCORPORATING MIDI
- APPENDIX D: MACKIE CONTROL PROTOCOL
- APPENDIX E: USING THE MIDIPLUS FIT CONTROLLER
- APPENDIX F: DELAY GROUPS
- eMotion LV1 KEYBOARD SHORTCUTS
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Waves eMotion LV1 User Guide | Appendix B: Displays
Two Displays: One for the Mixer Window, One for Other Windows
This a classic two-display view. One display provides uninterrupted access to a Mixer window. The other display is used for all other
views. It closely resembles a hardware digital mixing console, where a multi-level channel controller (eMotion LV1 Mixer window) is
accompanied by a display for focused channel control (Channel window). Logically, the bottom display is dedicated to the mixer. All
mixer layers and modes are accessed from this screen. The top display usually shows the Channel window, since that’s where most
channel controlling takes place. Almost every mixer functions can be controlled from these two windows—internal
and external routing, managing sessions and scenes, setting plugin parameters, accessing layers and modes, and of course using
faders and panners.