USER MANUAL
User Manual Cities: Skylines Index Index .................................................................................................................................................................. 1 Welcome to Cities: Skylines .............................................................................................................................. 3 Quick Start Guide .............................................................................
Roads ........................................................................................................................................................... 11 Zones and Buildings ..................................................................................................................................... 13 Power ..........................................................................................................................................................
Welcome to Cities: Skylines In Cities: Skylines you are the creator of your own city. This city builder has a large map and it offers endless sandbox play in a city that keeps offering new areas, resources, and technologies to explore, continually presenting the player with new challenges to overcome.
8) Draw a network of water pipes from the water pumping station to provide your city with fresh water. 9) Build a water drain pipe and connect it to the water network to handle sewage. 10) Continue expanding your city by building more roads and assigning new zones next to them as needed.
Rotate camera Middle mouse button (hold) + move mouse left and right Zoom camera Scroll wheel (up = zoom in, down = zoom out) Tilt camera up/down Middle mouse button + move mouse up and down Cancel current selection Right mouse button Build a road Left mouse button (click) + move mouse + left mouse button (click) Middl
Main Menu Main menu has the following options: • CONTINUE – You can instantly resume your latest game session by selecting “Continue”. This option is available only after the game has been played and there is an existing game save. • NEW GAME – Start a new game. • LOAD GAME – Opens a list of saved games.
Starting a New Game When you start a new game you can select a map which determines the overall climate and terrain features. By taking a look at the map info, you can see the outside connections, natural resources and other important features the map has.
User Interface 1) Areas Toggle between the Area View and the Game View. The city map consists of square shaped pieces called areas. You will get the first area for free and unlock new areas later at certain milestones. 2) Milestones To open the Milestones panel, click the Milestones button.
4) City name Here you can see the City’s name and by clicking the small info button next to it, you can see more information about your City. 5) Advisor You can toggle the Advisor visibility by clicking the Advisor button. The advisor panel shows information and tips about the active tool or feature when visible.
• • • • UNIQUE BUILDINGS – You can select and place available Unique Buildings to your city from the Unique Buildings panel. MONUMENTS – Monuments are the ultimate City Services. Build Monuments for your city from this panel.
• • • • SAVE GAME – Opens a panel for saving your current game. You can save a game by overwriting an old game save or create a new game save by giving it a unique name. LOAD GAME – Load game opens a list of game saves. Select a save to be loaded and select “Load Game” to play.
Click the left mouse button at the starting point. Plan the road by dragging the end-‐point with the mouse cursor. Click the left mouse button again at the ending point. The road is built and the zoning grid appears next to the road.
One-‐way Roads Some of the roads are one-‐way and allow traffic in one direction only. The direction in which the road is drawn also determines the direction of the traffic. Traffic will move from the starting point to the end point of the road.
Zoning To add new buildings to your city, you first need to build a road which allows zoning next to it. After the road is built, you can select the zoning tool and pick the desired zone type from the available zones. There are four basic tools for zoning: fill, marquee, and brush.
Power Your city needs electricity and this can be provided by different power plants. Power plants usually cause some ground and/or noise pollution, which is good to take into consideration when deciding the placement of the power plant.
Water and Sewage Your citizens and the city services need fresh water and a way to get rid of sewage to stay healthy and function properly. Remember to place the Water Pumping Stations so that they will not take in polluted water, as this will cause health issues in your citizens.
Healthcare and Safety Ensuring the health and safety of your citizens is important if you want your citizens to enjoy living in your city. Healthcare Healthcare services like Medical Clinics and Hospitals will keep your citizens more healthy and take care of the sick.
There are different public transport buildings like bus depots and metro stations in the Public Transport panel in City Services. A tool for drawing the transportation lines is also available for each relevant transport type.
Milestones and unlocking As your city grows, you will reach new population milestones that unlock new services, buildings, zones, and areas for your city. • • • • New services allow you to add new services to your city. Usually when you unlock a new service, you will have access to basic services of that type.
Education The education level of your citizens affects garbage accumulation, as well as water and electricity usage in your city. It also affects the overall Tech Level of your city, which in turn affects how the buildings are upgraded. Therefore, well-‐educated citizens allow more sophisticated industry and services in your city.
Taxes You can adjust the taxation for different zones. Lower taxes increase the happiness and increase the chance for buildings to level up. Higher taxation decreases the happiness and can reduce the efficiency of high-‐tax zones or force the citizens to move out of town.
Land value is affected by various things, both positively and negatively. The player can actively increase the land value by placing parks and plazas that make the city more attractive and with city services that increase the well-‐being of the citizens in the area.
Natural Resources Maps can have natural resources like forests, fertile land, oil, and ores. You can benefit from these by zoning industrial zones over the natural resources and applying relevant industrial specializations in the District city service menu.
Resource type Renewable Tax income (compared to generic industry) Pollution rate (compared to generic industry) Requirements (compared to generic industry) Oil Ore No No +35% +20% +30% +20% Requires 15% more electricity Requires 10% more electricity Forest Fertile land Yes Yes +10% +10% +7% Doesn't pollute ground, turns a
Outside Connections Outside connections boost the effectiveness of the industrial and commercial zones as they get more customers from neighboring cities. Industry will have more locations to ship their goods to, which increases their productivity and sales, thus bringing more tax income to the city.
Unique Buildings Unique Buildings are one of a kind buildings and attractions that are unlocked as rewards for achieving certain special requirements in the game. Unique Buildings function mainly as citizen and tourist attractions, but they also increase the land value and offer workplaces to citizens.
Monuments The Monuments are the peak of development in Cities: Skylines. A Monument is a city service building that is so advanced that it basically handles the whole city's needs of that service.
Editor tools Cities: Skylines comes with various editor tools for customizing maps and assets for example. You can download more detailed instructions for using the tools from Steam Workshop. Customer Service http://forum.paradoxplaza.com/ http://www.skylineswiki.
Credits Colossal Order Ltd Producer Mariina Hallikainen Game design Karoliina Korppoo Henri Haimakainen Miska Fredman Programming Antti Lehto Damien Morello Additional programming Essi Suurkuukka Timo Kellomäki Art Antti Isosomppi Hans Zenjuga Henri Haimakainen Suvi Salminen Tony Kihlberg Mikko Finneman
Ulysses Graphics Music Jonne Valtonen Jani Laaksonen Sound effects Tapio Liukkonen Helper of the Order Emmi Hallikainen Interns Szabolcs Sárosi (art) Nico Takeda (art) Janne Suhonen (art) David Rabineau (game design) Thanks to everyone involved in the development of Cities: Skylines at Colossal Order, Paradox Interactive and huge th
Paradox Cities: Skylines team Producers Andreas Renström Karl Leino Brand Management Jakob Munthe Marketing Malin Söderberg Sales Filip Sirc Paradox Interactive AB CEO Fredrik Wester CFO Andras Vajlok COO Susana Meza Graham CIO John Hargelid Executive Vice President Game Development Johan Andersson Executive Vice President Brands Johan Sjöberg Executive Vice President of Business Development Tobias Sjögren Vice President of Pr
Vice President Marketing Daniela Sjunnesson Executive Assistant Anna Norrevik Production team Senior Line Producers Andreas Renström Jörgen Björklund Associate Line Producer Peter Cornelius Senior Game Producer Joe Fricano Senior Mobile Producer Florian Schwarzer Game Producers Staffan Berglén Karl Leino Ina Bäckström Senior QA Manager Artur Foxander QA Manager Niklas Lundström QA Specialists Johan Dorell Tobias Viklund QA Testers Emil Andersson E
Brand Management Team Brand Managers Marco Behrmann Robin Cederholm Jakob Munthe Director of Publishing Tomas Härenstam Vice President Mobile Jónas Antonsson Marketing & PR PR Manager David Martinez Streaming Producer Matthijs Hoving Trailer & Video Producer Steven Wells Senior PR & Event Manager Anna Westerling PR & Event assistant Veronica Gunlycke Community Manager Björn Blomberg Online Marketing Manager Mats Wall User Acquisition Specialist Ferruccio Cinquemani Gr
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