User Guide
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BUILT IN USA
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With the Triple Wreck already passing into legend as one of the most authentic
high gain pedals available, Brian Wampler decided it was time to make a pedal
that represents the new style of high gain, something that brings the power of
modern metal and high gain sounds into everyones rig.
After hearing Ola Englund’s incredible tones on You Tube, Brian locked himself
into the tone barn and didn’t exit until he had it nailed. He wanted to make sure
that not only the gain was in there, but also the clarity and power. The depth and
the width of the modern high gain amps.
Sometime later, after hours of tweaking, hours of listening, hours of nding that
chuggachugga tone, he emerged from the darkness with a re breathing
monster that we had no choice but to call Dracarys! This pedal is not for the feint
hearted!
Masses of tight articulate gain, a full 3 band active EQ and two separate clipping
modes, you can bring that tone, that power, that agression to your rig...
To get the most out of your new pedal, you'll want to become very familiar with the controls. The Dracarys has ve controls and 2
voicing options. Each control will aect the others so it’s a good idea to see how each works in realtion to the others as much as
possible. For example, the EQ knobs react dierently in the OPEN position than they does in the TIGHT position. After all, half the
fun is nding out - so play with everything and see what works best for you!
Bypass Switch – Simple enough, this relay based soft switch is wired up for true bypass switching to ensure that you don't have
anything in the way when you disable the pedal. The LED indicator light will show that when the pedal is activated.
Volume – This controls the output level of the pedal. It works just like the volume knob on your guitar or your amp. As you raise
the gain knob, and depending on how you adjust the EQ controls and switches, you may need to raise or lower the volume knob
to achieve the same output level. That's perfectly normal. We suggest that initially you nd where “unity” volume is (when the
aected sound level is the same as the unaected sound level) and work from there.