USER’S MANUAL Tote & Go Laptop™ © 2003 VTECH Printed in China 91-01584-008
Thank you for purchasing the VTech® Tote & Go Laptop™ learning toy. Tote & Go Laptop™ is a powerful high-tech learning device with a compact design for children aged 3 & up who have begun preschool, and enjoy playing and learning no matter where they go! There are 30 learning activities presented in an engaging gamelike environment.
INTRODUCTION Tote & Go Laptop™ is designed with 30 fun-filled activities and features a special Magic Wireless Mouse. The Learning Progress System re-asks questions that were answered incorrectly to help develop children’s memory and ensure their learning progresses. The product is hosted by Crumb, the playful puppy who interacts with your child in many of the games. We know your child will enjoy Tote & Go Laptop™.
PREPARATION POWER SOURCE VTech® Tote & Go Laptop™ operates on 3 “AA” size batteries (UM-3/LR6). BATTERY INSTALLATION 1. Make sure the unit is turned OFF. 2. Open the battery cover on the back of the unit. 3. Insert 3 “AA” batteries (UM-3/LR6) as illustrated. (The use of alkaline batteries is recommended for maximum performance.) 4. Close the battery cover. RECHARGEABLE BATTERIES ARE NOT RECOMMENDED. BATTERY NOTICE • • • • • • • • • Do not try to recharge non-rechargeable batteries.
ADJUSTING THE VOLUME & BACKGROUND MUSIC Press the Volume button then move the mouse to the left or right to adjust the volume, you can also press the volume button directly to adjust the volume. Crumb will bark to help you set the volume. Press the Volume button then move the mouse down to adjust the background music on or off. MAGIC WIRELESS MOUSE Move the Magic Wireless Mouse forward to enter the Music Composer activity. Move the Magic Wireless Mouse to the left to enter the Number category.
DESCRIPTION OF KEYBOARD Tote & Go Laptop™ has a keyboard with special function keys described below. Press this key to activate the Challenge feature, which randomly generates an educational game. Press this key to turn the unit On or Off. Press the Answer key to get the answer. Press the Repeat key to replay the question or instructions. Press the Activities key to return to the main menu. DESCRIPTION OF ACTIVITIES NUMBERS 1. IDENTIFY THE NUMBER Pick the number among a selection of objects on the screen.
answer from two choices (A or B) by typing in your answer on the keyboard or using the mouse to move Crumb’s bone next to your answer. 5. COUNT US Count the number of objects that appear in Crumb’s dream. Use the keyboard to enter your answer. 6. COUNTING CHALLENGE Crumb dreams about two different objects and you must count one of those objects as instructed. Use the keyboard to enter your answer. 7. WHICH IS MORE Crumb barks into two different holes and objects fly out.
14. UPPER CASE FINDER An animated capital letter appears on screen and you must identify the letter on the keyboard. 15. FIND THE LOWER CASE A lower case letter appears on screen. Type the correct letter from the keyboard. 16. CAPITAL LETTER MATCH It’s time to bowl with Crumb! A capital letter appears and you must select the bowling ball with the same letter. Choose the right answer and Crumb gets a strike. Pick the wrong answer and Crumb rolls a gutter ball.
22. LEFT RIGHT PATH Crumb the puppy wants to go home. Use the mouse to make him jump left or right depending on the instructions. Be careful not to fall into the water. 23. SHAPE SORT Four shapes appear on the screen. Pick the one that is different using the mouse. 24. FIND THE TWINS One dog with a fur pattern appears on screen. Other dogs appear and disappear and you must press your mouse button when you see a dog with the same pattern. 25. NUMBER PUZZLE Try to guess the card Crumb is thinking about.
4. Do not drop the unit on hard surfaces or try to dismantle it. 5. Do not immerse the unit in water or get the unit wet. IMPORTANT NOTE: Creating and developing electronic learning aids is accompanied by a responsibility that we at VTech® take very seriously. We make every effort to ensure the accuracy of the information that forms the value of our products. However, errors can sometimes occur.