C M Y CM MY CY CMY K ® PC Mouse TM USER'S MANUAL © VTECH Printed in China 91-01131-000
Dear Parent: At VTech® we know that a child has the ability to do great things. That’s why all of our electronic learning products are uniquely designed to develop a child’s mind and allow them to learn to the best of their ability. Whether it’s learning about letters, numbers, geography or algebra, all VTech® learning products incorporate advanced technologies and extensive curriculum to encourage children of all ages to reach their potential.
Introduction Thank you for purchasing the VTECH® Little Smart PC MouseTM learning toy. VTECH® is committed to providing the highest quality products to entertain and educate your child. If you have any questions or concerns, please call our Consumer Services Department at 1-800-5212010 in the U.S., 1-800-267-7377 in Canada or 01235-546810 in the U.K.. A representative will be happy to help you. The Little Smart PC MouseTM is a laptop learning toy with a real roller ball mouse.
Removing the Mouse from Main Unit Please follow the steps below when removing the mouse from the main unit. Please note that the mouse should not be detached completely from the unit. It has a retractable cord, and is intended to be used while attached to the unit. 1. Lift the mouse upwards and away from the main unit. 2. Lift the main unit on the right side and gently pull the mouse cord free from the cord clip. 3. Operate the mouse on the mouse pad that has been provided with the unit.
Storing Mouse with Main Unit 1. Lift up the main unit and wrap the mouse cord underneath, attaching the mouse cord to the cord clip located under the main unit. 2. Place the mouse back in the mouse slot. General Description: The Little Smart PC MouseTM learning toy is a compact electronic learning unit that comes complete with a real computer mouse. It includes 25 fun activities that teach letters, numbers, art, music and much more.
Proper care: 1. Never try to dismantle the Little Smart PC MouseTM learning toy. 2. Be careful not to drop the Little Smart PC MouseTM learning toy. 3. Do not let the Little Smart PC MouseTM learning toy become wet or damp. 4. Keep the unit out of direct sunlight and away from direct sources of heat. Power Source: The Little Smart PC MouseTM learning toy operates either on 4 “AA” (UM-3/LR6) batteries or a standard 9V AC adaptor.
Battery Installation 1. To install batteries, make sure the Little Smart PC MouseTM learning toy is turned Off. 2. Locate the battery cover on the back of the unit and open it. 3. Place 4 “AA” size (UM-3/LR6) batteries, as illustrated. +- 4. Close the battery cover. +- AC Adaptor Connection 1. Use a standard 9V --- 300mA AC adaptor. 2. Make sure the unit is turned Off. 3. Locate the adaptor jack on the left side of the unit. 4. Plug the adaptor into the unit’s adaptor jack. 5.
Auto Power Off The Little Smart PC MouseTM learning toy will turn off automatically if the user does not press any key for about 15 minutes. Character Introduction Twenty five fun activities are divided into 5 groups. Each group of activities is hosted by a main character. Let’s meet the characters now! Little Mouse Hi, I'm the Mouse in charge of mouse operations and activities. We'll have fun playing and learning how to use the mouse together! Letters Yahoo! Nice to meet you.
How is the Little Smart PC Mouse used? In this section let’s learn how to play with the Little Smart PC MouseTM learning toy. 1. Press the key to turn on the unit. 2. The Little Smart PC MouseTM learning toy will show an opening animation on the screen. After the opening, an activity picture will be displayed on the screen. The Little Smart PC MouseTM learning toy will invite you to play an activity by saying “Pick an activity”. An activity can be chosen in 3 different ways: a.
re do me so fa la ti 2 ACTIVITY 2 2 2 2 ENTER PLAYER 2 A PLAYER 1 NS WER E AS ER CLEAR PAUSE PLAY Press this key to turn the unit off. Press this key to turn the unit on. Press the ACTIVITY key and then a letter key with an icon on it to select the activity to be played.
Press this key to have a special change appear on the screen, depending upon the activity being played. When in the main menu, press this key to see any of the activities demonstrated. When playing one of the activities, press this key to see a particular activity demonstrated. Press this key to select the level of play. There are 4 levels of play in all activities except the following : Mouse Skills,Melody Maker, Music Box and Art Studio.
... do Use these keys when inputting answers in number related activities or for creating melodies in the Melody Maker activity or selecting musics in Music Box activity. [Alphabet keys] Use these keys when inputting answers in letter and word related activities. They follow the same pattern as standard computers and typewriters. Right mouse button [Left mouse button] This button acts as the enter button or it can be used to click on an on-screen object.
1. Mouse Skills This is an activity designed to teach mouse skills. There are 5 lessons in this activity. The unit demonstrates one of the mouse skills first, and all your child has to do is copy the demonstration and use the mouse to perform the same skill again. There will be an on screen guide to review how each movement should be made. The skills that are taught in the five lessons are as follows: Lesson 1: learn how to move the mouse in 4 directions. Lesson 2: learn how to use the left mouse button.
2. Munch It Up In this activity, the goal is to get the mouse home. On the way, the mouse has to eat as many pieces of cheese as he can while dodging the falling stones at the same time. Move the roller ball mouse or press the left or right arrow to move the mouse character. When the CHANGE key is pressed the screen will show how far the mouse is from its home as well as the total current score. Press the CHANGE key again to go back to the playing screen.
Player has to find out the correct shape in the answer screen. 4. Maze Challenge In this activity, the goal is to help the mouse character escape from the maze. Move the mouse character by using the roller ball mouse or the cursor keys to find the way out of the maze as quickly as possible. Press the CHANGE key to see how close the mouse is to getting out of the maze. Press the CHANGE key again to go back to the playing screen. In this game, it is important to move as quickly as possible.
➞ a shape is falling from the top ➞ ➞ When 2 of the same shape match, they will disappear. 6. Letter Order The goal of this game is to input the missing letter(s) in the correct alphabetical sequence. Two letters will appear on the screen with (a) missing space(s) between them. The challenge is to fill in the letter(s) that are missing. An answer can also be selected by clicking the down arrow buttons below the blank spaces.
upper case letters.Then, press the ENTER key to confirm the answer. 7. Beginning Letters In this activity, an object will be shown on screen for a short time, after which a word missing the beginning letter and four possible answers will be displayed on an answer screen. Move the cursor onto the correct beginning letter and click the left mouse button (or press the ENTER key) to confirm. The correct answer can also be typed in.
When the picture matches the word, press ENTER or click the picture to confirm. 9. Missing Letter In this game, the goal is to find the missing letter in a word based on the graphic displayed on the screen. A picture and a word with one missing letter are displayed. Type in the correct missing letter using the keyboard or by clicking the down arrow button to change the inputted letter. Press the ENTER key or the on-screen ENTER icon to confirm the answer.
from the other group. The goal is to move the cursor to select the character that is different from the others before the time runs out. Press the CHANGE key to change between lower case and upper case letters. 11. Beginning Counting This is a forward and backward counting game that reviews number order. A number, or a series of numbers, will be shown on the screen.
12. Counting Several objects will be displayed on the screen and the goal is to count how many there are. You can enter the correct answer on the keyboard or click on the objects one by one to count up to the correct answer. When an object is clicked on, the appearance of the object changes to indicate that it has been counted. The number inside the answer space will increase as each object is clicked. This is a good way to have fun with beginning counting. Press the ENTER key to confirm the answer.
again if you missed it the first time! You can also review each section of the train by clicking the on-screen left or right arrow button. 14. Addition The goal in this game is to type in the correct answer to an addition problem shown on the screen. The first thing that will appear is an addition problem using pictures. Press the CHANGE key to change how the question is asked.
15. Subtraction The goal of this game is to type in the answer to a subtraction problem that will be shown on the screen. The first thing that will appear is a subtraction problem using pictures. Press the CHANGE key to change how the question is asked. The question can be seen in picture form for younger children who are just learning how to subtract, or can be changed to number form for older children who are ready for more of a challenge. Type in the answer using the keyboard.
pause between the music notes by pressing the PAUSE button or clicking the PAUSE icon on the screen. Play back the created melody by pressing the PLAY button or dlicking the PLAY icon on the screen. When playing the music, click the up or down arrow button to select the musical instrument. Press the CHANGE key to display a mixer screen where the speed of the tempo, melody and pitch of the music can be changed.
17. Music Box In this activity, select one of the 10 builtin songs by clicking the icons on the screen or by typing in the song number. Press the ENTER key to confirm the choice of song. When playing music, click the up or down arrow button to select a musical instrument. Press the change key to display a mixer screen where the speed of the tempo, melody and pitch of the music can be changed. Menu to choose 10 built-in songs 18.
19. Puzzle Pictures The goal of this game is to rearrange the puzzle pieces to form a picture. A picture of an object will be displayed, then the picture will be divided into 2 (3,4 or 6 in the higher levels) pieces and mixed up. Drag and drop the pieces into their correct position and arrange the picture to form the correct pattern again. Drag and Drop procedure: a. Move the cursor onto one puzzle piece; b.
c. clip art - select a picture from the word activity; d. clear the whole picture. An icon line will be displayed at the top of the screen. To select a function move the cursor to the function and click on it. The function that is chosen will be underlined.When selecting clip art, the screen will show a menu. Press the up or down arrow button to make a clip art selection and press ENTER. The picture will be added to the drawing area where it can be edited.
22. Crazy Shape Puzzle In this activity, the goal is to form a picture made up of tangrams. A picture made of tangrams is displayed on the screen and then one of the tangrams inside the object will flash. You have to choose the correct shape to fill in this space. Click the up/ down arrow buttons on the screen to see the various shapes. After you have selected the shape, press the ENTER key to confirm. Press the CHANGE key to make the selected shape rotate.
the CHANGE key to hear all the sounds of the animals that are displayed on the screen. There will be a time limit when choosing the answer. The time will be shortened in each of the higher levels. 25. Look Alikes Several objects will appear on the screen. Move the cursor to select one pair of objects that look alike. When an object is selected, it will flash. Move the cursor to select the matching object. You can cancel the selection of the first object by pressing the CHANGE key.
Activity Descriptions 8. Magic Word scoring system 1 9. Missing Letter scoring system 1 10.Odd One Out scoring system 1 11.Beginning Counting scoring system 1 12.Counting scoring system 1 13.Counting Challenge scoring system 1 14.Addition scoring system 1 15.Subtraction scoring system 1 16.Melody Maker no scoring system 17.Music Box no scoring system 18.Connect the Dots scoring system 1 19.Puzzle Pictures scoring system 1 20.Art Studio no scoring system 21.
Beginning score = 0 points Correct answer on the first try = 20 points Correct answer on the second try = 10 points Correct answer on the third try = 5 points Incorrect answer = 0 points Use of the Answer key = 0 points Correct answer after the use of Hint key (once) = 10 points Correct answer after the use of Hint key (twice) = 5 points Maximum score for each game = 100 points 2. Two player Mode No.
Beginning score = 0 points Eating a piece of cheese = 10 points Being hit by a stone = -10 points Maximum possible score for each game = 200 points Scoring system 3 - for activity 5: Matching Shapes No. of objects per game = 50 objects Basically, 10 points will be given for each object that disappears. If you can match more than one kind of object by one falling object, bonus points will be awarded. Scoring system 4 - for activity 4: Maze Challenge No.
= 5 (level 2) = 6 (level 3) = 7 (level 4) Beginning score = 100 points Incorrect try = -5 points Use of the Answer key = -15 points Maximum points in each game = 100 points Minimum points in each game = 0 points The HINT key cannot be used in this activity. Care and Maintenance 1. Keep the unit clean by wiping it with a slightly damp cloth. 2. Keep the unit out of direct sunlight and away from direct sources of heat. 3. Remove the batteries when the unit will not be in use for along period of time. 4.