User’s Manual Knights of Knowledge © VTech Printed in China 91-01522-000
Dear Parent: At VTech®, we know that children have many different learning styles. While some children respond to more structured instruction, others learn best through imaginative role-play. That’s why we created Learning Adventures™ – a line of entertaining learning products where fun-filled play comes first, and learning comes to life in thematic, 3D environments. Learning Adventures™ is a revolutionary way for children to learn, immersing them in an imaginative hands-on adventure.
INTRODUCTION Thank you for purchasing the Knights of Knowledge™ learning toy. We at VTech® are committed to providing the best possible products to entertain and educate your child. Should you have any questions or concerns, please call our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada.
WARNING: All packing materials such as tape, plastic sheets, wire ties and tags are not part of this toy, and should be discarded for your child’s safety. ATTACHING DIRK THE DRAGON: BATTERY INSTALLATION The Knights of Knowledge™ learning product operates on 3 “AA” batteries. (UM-3/LR6). 1. Make sure the unit is turned OFF. 2. Open the battery cover on the back of the unit. 3. Insert 3 “AA” batteries (UM-3/LR6) as illustrated. DO NOT RECOMMEND RECHARGEABLE BATTERIES in this unit. 4.
• Rechargeable batteries are to be removed from the toy before being charged. • Rechargeable batteries are only to be charged under adult supervision. ONLY BATTERIES OF THE SAME AND EQUIVALENT TYPE AS RECOMMENDED ARE TO BE USED. If the Knights of Knowledge™ learning toy stops working or doesn't turn on: • Check your batteries. Make sure the batteries are fresh and installed properly. • Insert the tip of a paperclip (or a similar object without a sharp tip) into the small hole labeled "RESET" on unit.
Sir Counts-a-lot: Sir Counts-a-lot teaches early math concepts and provides addition and subtraction practice. Lady Logic: Lady Logic teaches critical thinking and reasoning with similarities/differences, sequencing and patterning activities. DESCRIPTION OF KEYBOARD The Knights of Knowledge™ learning toy has a keyboard with special function keys described below. Press the MODE button to choose from Training or Adventure. Press the KING button to meet King Ed Word.
Press the ENTER button to confirm the answer you have selected. Move the SWORD up, down, left or right to move the cursor. Press the REPEAT button to replay the question or instructions. Press the ANSWER button to get the answer. THREE WAYS TO PLAY! The Knights of Knowledge™ learning toy offers three unique play modes: Training, Adventure and Free Play To select a mode of play, press the “MODE” button and move the sword joystick to the left or right. Then press the Enter button to confirm.
ADVENTURE MODE: You are now ready to start your adventure! Select Adventure Mode in Mode Selection. You must pass three quests to succeed in your adventure: 1) Escape the dungeon, 2) Find the treasure, and 3) Sneak past the dragon. Quest One: Escape the dungeon • You will be asked to place your champion on your first challenge, the Dungeon. You will be presented with a question. You must answer it correctly to advance. Make it to the Jester to win the game.
Quest Three: Sneak past the dragon You will be asked to place your champion at the Jester. You will be presented with a question. Answer questions correctly to advance past the dragon. Make it to the Tower without falling through the traps and you are a brave noble champion. Good luck! NOTE: Please take the champion out from the gate at the back of the castle manually when it falls into the Dungeon. Please manually push the alligator back inside when it pops out.
ACTIVITIES KING ED WORD’S GAMES LETTER ALCHEMY Spell a word from the letters that appear within the dragon’s flaming breath. Move the sword joystick left or right to select the letters and then press the Enter button to confirm your response. ED WORD’S ODD WORD King Ed Word will show you three words on the screen. Move the sword joystick up or down to select a word that is different from the other two, then press the Enter button to confirm your response.
ALPHABET HUNT Three words will appear on the screen. Move the order of the words by pushing the sword until they are in alphabetical order. Press the Enter button to confirm your response. SIR COUNTS-A-LOT’S GAMES ADDITION ARMORY An addition problem will appear on the screen. Type in the correct answer by using the number keys, and then press the Enter button to confirm your response. SUBTRACTION QUEST A subtraction problem will appear on the screen.
SIGN SEEKER An arithmetic problem will appear on the screen without the appropriate sign (+ or -). Choose the correct response by moving the sword to the left or right. Press the Enter button to confirm your response. MATH MOAT Distinguish between “less than” and “more than” equations (<, >). Two equations will appear on the screen. Then move the sword to the left or right to select your answer and press the Enter button to confirm your response.
APPLE ARCHERY Lady Logic is an accomplished archer. You can help her shoot apples by pressing the Enter key when the apple is overhead. Protect her from the jester pelting balls by using the sword to move her out of harm’s way. MEMORY MAGIC This classic memory game is tricky! When selecting a shield displayed on the screen, a sound effect will be heard. Select the pairs of matching sounds to complete the game. PRINCELY POTION A spell has turned the dragon into a monster.
STORAGE OF THREE CHAMPIONS After playing the game, please place all three champions in the gate at the back of the castle. CARE AND MAINTENANCE 1. Keep the unit clean by wiping it with a slightly damp cloth. 2. Keep the unit out of direct sunlight and away from direct sources of heat. 3. Remove batteries when the unit will not be in use for a long period of time. 4. Do not drop the unit on hard surfaces or try to dismantle it. 5. Do not immerse the unit in water or get the unit wet.
FCC NOTICE: This equipment generates and uses radio frequency energy. It must be installed and used properly, in accordance with the manufacturer’s instructions. Otherwise, it may cause interference to radio and television reception. It has been type tested and found to comply within the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation.