User’s Manual Count with Me Hippo TM © 2010 VTech Printed in China 91-002467-000-000
Dear Parent, Ever notice the look on your baby’s face when they learn something new through their own discovery? These self-accomplished moments are a parent’s greatest reward. To help fulfill them, VTech® created the Jungle Gym® series of toys.
INTRODUCTION Thank you for purchasing the VTech® Count with Me HippoTM learning toy! The Count with Me HippoTM teaches counting as children toss three balls in the hippo’s mouth. After the hippo counts the balls, your child can pull the hippo’s arm to make the balls roll out. Flashing lights keep your child entertained while learning about numbers and music.
INCLUDED IN THIS PACKAGE - One VTech® Count with Me HippoTM - Three balls - One user’s manual WARNING: All packing materials, such as tape, plastic sheets, wire ties and tags are not part of this toy, and should be discarded for your child’s safety. GETTING STARTED BATTERY INSTALLATION 1. Make sure the unit is turned OFF. 2. Locate the battery cover on the back of the unit. Use a coin or a screwdriver to loosen the screw. 3.
Rechargeable batteries are only to be charged under adult supervision (if removable). • Do not mix old and new batteries. • Do not mix batteries of different types: alkaline, standard (carbonzinc) or rechargeable (nickel-cadmium). • Only batteries of the same or equivalent type as recommended are to be used. • Batteries are to be inserted with the correct polarity. • Exhausted batteries are to be removed from the toy. • The supply terminals are not to be short-circuited.
3. AUTOMATIC SHUT-OFF To preserve battery life, the VTech® Count with Me HippoTM will automatically power-down after approximately 24 seconds without input. The unit can be turned on again by pressing any button. Touching the hippo’s tongue or activating the triggers in the hippo’s throat will not turn on the unit. ACTIVITIES 2. Press the Number/Instrument Buttons to hear fun sounds, phrases, short tunes and melodies.
5. Pull the Hippo’s Arm to hear fun sounds and songs. If there is ball in the hippo’s left leg, it will pop out if you pull the hippo’s arm. The lights will flash with the sounds. 6. If there is no input for approximately 8 seconds, you will hear fun sounds and a reminding phrase. If there continues to be no input after another 8 seconds, you will hear a song. If there continues to be no input after another 8 seconds, you will hear “Bye-bye!” and the unit will automatically power off.
SUNG SONG 1 LYRICS If for some reason the program/activity stops working or malfunctions, please follow these steps: 1. Please turn the unit OFF. 2. Interrupt the power supply by removing the batteries. 3. Let the unit stand for a few minutes, then replace the batteries. 4. Turn the unit ON. The unit should now be ready to play again. 5. If the product still does not work, replace with an entire set of new batteries.
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
Troubleshooting THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE, AND (2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION. THIS CLASS B DIGITAL APPARATUS COMPLIES WITH CANADIAN ICES-003. CET APPAREIL NUMÉRIQUE DE LA CLASSE B EST CONFORME À LA NORME NMB-003 DU CANADA.