Owner's Manual

4
LEARNING LETTERSLEARNING LETTERS
LEARNING LETTERSLEARNING LETTERS
LEARNING LETTERS
ALPHABERT AND SPROCKET THE READY TOALPHABERT AND SPROCKET THE READY TO
ALPHABERT AND SPROCKET THE READY TOALPHABERT AND SPROCKET THE READY TO
ALPHABERT AND SPROCKET THE READY TO
READ ROBOTS™ READ ROBOTS™
READ ROBOTS™ READ ROBOTS™
READ ROBOTS™
ACTIVITIESACTIVITIES
ACTIVITIESACTIVITIES
ACTIVITIES
ACTIVITY 1 - LEARNING LETTERSACTIVITY 1 - LEARNING LETTERS
ACTIVITY 1 - LEARNING LETTERSACTIVITY 1 - LEARNING LETTERS
ACTIVITY 1 - LEARNING LETTERS
This activity introduces letter identification and letter sounds. Your child will also
learn a word that begins with each of the 26 letters of the alphabet. For the
letters A, C, E, G, I, O, and U, two words will be taught to represent two different
sounds. Alphabert will identify the pressed letter. Then Alphabert will tell your
child the name of an object that begins with that particular letter.
Learning Benefits for Your Child Learning Benefits for Your Child
Learning Benefits for Your Child Learning Benefits for Your Child
Learning Benefits for Your Child - The Learning Letters activity is presented to
introduce your child to the 26 letters of the alphabet. Your child may explore at
his or her own pace by choosing which letters to press. There are no specific
instructions telling your child which button to press. This free exploration is very
inviting and encourages your child to take risks by pressing letters he or she may
not be too familiar with.
ACTIVITY INSTRUCTIONS:ACTIVITY INSTRUCTIONS:
ACTIVITY INSTRUCTIONS:ACTIVITY INSTRUCTIONS:
ACTIVITY INSTRUCTIONS:
1. Press the
Learning LettersLearning Letters
Learning LettersLearning Letters
Learning Letters activity button. You will hear a
sound effect followed by “Let’s learn the letters and their
sounds. Press a button.
2. Press a letter button to hear the letter identified followed
by an object that begins with that letter. For example,
press the letter A” button and you will hear the letter
name “A” and see A appear in uppercase and lowercase.
Then you will hear A says Ah’ as in ape” and the
corresponding object animation will appear on the LCD
screen.
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