Specifications
- 6 - 
207 The Audio Pool
208 Introduction
208 Overview of the Window
209 Displaying Segments
210 The Headings and Columns
211 Customizing the View
212 Finding Out how a Segment is used 
in the Song
213 File Operations
216 Handling “Missing Files”
217 Creating Wave Images and Keeping 
them up to date
218 Segment Operations
220 Deleting Unused Portions of Audio 
Files (Erase Unused)
222 Importing Audio Files into the Pool
223 Dragging Segments into Other 
Windows
225 Preparing File Archives and 
“Masters”
227 Saving and Loading the Pool
228 The Audio Editor
229 Introduction
229 Opening the Audio editor
229 About Events, Lanes and Segments
233 About Q-points
234 About Zero Crossings
236 Customizing the View
240 Recording in the Audio editor
240 Importing and Dragging Audio into 
the Editor
242 Auditioning and Scrubbing
243 Editing on the Info Line
244 Changing Start and End Insets
247 Working with Q-Points
249 Adding and Editing Match Points
252 Moving Audio Events
253 Duplicating and Repeating Events
255 Using Cut, Copy and Paste
256 Quantizing Audio Events
261 Deleting Events
262 Working with Grouped Events
264 Muting Events
265 Splitting Events
266 Creating Crossfades, Fade Ins and 
Fade Outs
270 Using Cycled Recording for 
assembling a “perfect” take
272 Fitting Audio Events to the Loop
274 Changing the Volume and Panning 
of an Event
277 Making an Event Play another 
Segment
277 Exporting Events into Files
278 Processing Audio Files
279 Introduction
279 Applying the Processing
280 The Functions










