Specifications
- 415 - 
Editing Hitpoints
Moving and Naming using the Info Line
Just as with Tempo Events and Time Signatures, Hitpoints can be edited one by one 
on the Info Line (see page 415). Apart from moving them this way you can also 
give each Hitpoint a name. Just double click on the default name at the far right end 
of the Info line and type in a new one.
The right end of the Info line shows the type of Hitpoint and its name.
Moving, Duplicating, Deleting etc.
Just as with Time Signatures and Tempo Events (and many other objects in Cubase 
VST) you can use the tools in the Toolbox and the computer keyboard to select 
move, duplicate, Cut, Copy, Paste and delete Hitpoints. This is all described in de-
tail in the previous section.
Also, the Repeat function described on page 402 of course applies to Hitpoints too.
Kicking
The Kickers in the Toolbox can be used to move one Hitpoint one Snap value in ei-
ther direction (depending on which tool you selected).
If – as a result of a kick – a Hitpoint winds up on the same position as another one, 
you will only see one of them. You can always use the Master Track List editor to 
check for "double" Hitpoints.
Converting MIDI Notes to Hitpoints
If you have Copied or Cut notes or Control Change messages (for example sustain 
pedal) from a MIDI editor, and Paste them in the Master Track, they will appear as 
Time Hitpoints, starting at the Song Position.
Keep Linked and Keep Selected
These two functions on the pop-up Do menu can be used to conditionally delete 
Hitpoints.
• “Keep Linked” deletes all Hitpoints that are not 
linked
 (see below). 
• “Keep Selected” deletes all Hitpoints that are not selected.










