Specifications
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Quantizing Audio Events
Quantizing Audio Parts allows you to adjust the positions of your events, just like 
you adjust the positions of MIDI notes. 
Event Position Quantizing vs “True” Audio Quantize
There are two type of audio quantize.
• The first type moves the events to desired positions, without affecting the ac-
tual audio file. This is described below.
• The second type processes and changes the audio recording permanently. .
Even Position quantizing
There is one big difference between quantizing Audio Event positions, compare to 
MIDI events: It is not the “start point” of each Event that is used to decide what the 
new position should be, but the “Q-point”. Note that quantizing moves the whole 
event; it does not affect the timing of the recording within the file (for ways of 
quantizing the actual material in a recording file, see page 259 and the chapter 
“Matching Audio and Tempo”). Quantizing the start of a long Audio Event might 
therefore be pretty pointless. To make quantization affect positions within the re-
cording, split it into several shorter Events before you perform the quantization. 
There are two principal ways to do this:
• Use the Scissors tool to manually split the Audio Event in suitable places.
This may work fine if the Audio Event contains several phrases or sounds, and 
you only want to quantize the beginning of these individual phrases/sounds.
• Create Match Points (see page 249) and select Snip at M-Points from the 
Do pop-up menu.
This will split the Event at each Match Point. Use this method if you have au-
dio material with short, well separated sounds, like a clean drum loop. You 
may for example want to tighten up an inexactly played hi-hat pattern by 
quantizing the beats to 16th notes.
● If you try the above methods with a less than satisfying result, check out page 
259 and the chapter “Matching Audio and Tempo”) for information about 
permanent quantization of the actual audio file.
There are three quantization methods that can be applied to audio:










