Owner`s manual
Table Of Contents
- Support Information
- Overview
- System Requirements
- Before Using the Program
- Getting to Know the Program
- How to Program a Blender
- Saving Blending Programs
- Printing/Viewing Blending Programs
- Appendix A: Installing the Software
- Appendix B: Working with the Programmer Module
- Appendix C: Programming a Blender with a Programmer Chip

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© Vita-Mix Corporation – Appendix B: Working with the Programmer Module
Appendix B:
Working with the Programmer Module
Connecting the Programmer Module to a Computer
The Programmer Module can be connected to a computer in either of two ways:
1. Plug the USB connector of a standard USB Cable into the input on the
Programmer Module, then plug the USB Cable into the USB port on the host
computer.
Connecting the Programmer Module to a Blender
Insert the Programmer Chip firmly into the blender Programmer
Port.
The words, THIS SIDE FACING TO THE FRONT OF THE
MACHINE (located on the top side of the Programmer Insert
Section) must be facing you.
NOTE: Reference the product
Owner’s Manual for the exact location of the Programmer Port.
Inserting a Programmer Chip into the Programmer Module
Insert the Programmer Chip firmly into the Programmer Module
as follows: With the USB port facing to the right (as shown) the
words, THIS SIDE FACING TO THE FRONT OF THE MACHINE
(printed on the the Programmer Chip) must be facing you.
Imprints:
THIS SIDE FACING
TO THE FRONT OF
THE MACHINE
To blender
Programmer Chip
USB port
Programmer Module