User Manual
Table Of Contents
this playback. A newly added cue is still empty. Pressing the ’Remove’ button
for longer than one second will remove all cues. Once you select a cue (it will
indicate in blue) you can alter its properties by using the ’Rename’, ’Condition’,
’Delay’ and ’Fade’ buttons.
5.4.2 Condition
The Condition property determines whether there is a pause between each cue.
When set to ’Halt’ the playback will pause after the fading of the cue is finished.
It will wait until the user presses the playback button to give a Go command.
When receiving the Go command it will start playing the next cue. When
set to ’Follow’ the playback will automatically continue to the next cue. This
condition is useful for creating automatic chases.
5.4.3 Delay
The delay time is only applied when using the Follow condition. In this case,
once the cue has finished cross-fading the playback will automatically progress
to the next cue. It will then first wait for the time specified by ’Delay’ before
starting its cross-fading.
5.4.4 Fade
The cue will fade from the current levels to its programmed levels. The time it
takes to cross-fade is specified by ’Fade’. When fade is set to 0 then there will
be no cross-fade; the values will snap instantly.
5.4.5 Fixtures
This grid enables you to select fixtures. The changes you make in the ’Pro-
grammer’ area below are applied to the selected fixtures. The fixture cells will
indicate in red when one of their attributes are set in this playback.
5.4.6 Programmer
The view at the bottom of the Edit page is called the Programmer. The Pro-
grammer contains a lighting ’look’ i.e. it can contain levels for various attributes
for various fixtures. Basically, you build up your lighting ’look’ inside the Pro-
grammer and then save it to a cue by using the ’Record’ button. This overwrites
the contents of the cue by whatever is present in the Programmer. A single cue
needs to be selected in order to use the ’Record’ button.
When you long-press the ’Add’ button it will automatically record the current
programmer content in the new cue.
To modify a cue, you first transfer the contents of the cue back to the Pro-
grammer by using the ’Load’ button. After that the procedure is the same as
making a new cue: change the values inside the Programmer and store it in the
cue with the ’Record’ button.
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