User manual

ELECTRI6ITY
35
and styles of playing. You can play with this setting and see if a more
tight or more open playing suits a particular song better.
5 Legato
5.1 Mode You can choose between two dierent legato modes here
(‘Legato I’ = typical legato playing, ‘Legato II’ = right hand legato
playing) and a tapping mode.
5.2 Glue | Hammer Ons/Pull Os Higher values smooth the legato,
while lower values leave more of the attack portion.
5.3 Glue | Slides Higher values smooth the legato, while lower values
leave more of the attack portion.
5.4 Glue | Smooth Attacks Additional attack smoothing. Too high
values may sound unrealistic if used with clean amps.
5.5 One Fret-Slides If you play legato on a guitar you can either play a
Hammer On or a Pull O or you can play a slide to the next note. You
can change the way the engine chooses to slide with the setting. If you
select ‘Time Threshold’ a slide is played if a note is held longer then the
time threshold before the next note is played. If you choose ‘Time
Threshold+Velo.<Last Velo.’ a slide is chosen if a note is held longer then
the time threshold before the next note is played and the next note is
played with a lower velocity than the previous note.
5.6 One Fret-Slides | Time Threshold You can change the time
threshold for slide playing here (see 6.5 On Fret-Slides).
5.7 One Fret-Slides | Limit You can limit the number of slides played in
a row here. On a guitar it’s not possible to play slides for a unlimited
number of times since with each slide the volume drops a little bit. A
guitar player will play sustain notes or Hammer Ons/Pull Os between
the slides while playing legato. You can simulate this behavior with this
setting.
5.8 Retrigger You can switch the legato retriggering on or o here.
Legato retrigger allows you to play trills easily. If you play let’s say A2
and you press A#2 a Hammer On is played. If you keep A2 pressed and
release A#2 a A2 Pull O is played again. You can turn it of or turn it on
for Solo, Legato or Solo and Legato mode.
5.9 Retrigger | Chord Rejection If two notes are played within the
Chord-Rejection time the engine assumes that a chord is played and
turns of the retrigger engine for these notes.