Manual

VEX IQ Challenge Crossover Game Manual
vexiq.com
Copyright 2016, VEX Robotics Inc.
2016-08-16
VEX IQ Challenge Crossover Game Rules
Scoring
A Hexball Scored in the Scoring Zone of the same color is worth one (1) point.
A Hexball Scored in a Low Goal of the same color is worth three (3) points.
A Hexball Scored in an Elevated Goal of the same color is worth five (5) points.
One Robot Parked on the Bridge is worth five (5) points.
Two Robots Parked on the Bridge is worth fifteen (15) points.
All Robots Parked on a Balanced Bridge is worth twenty-five (25) points.
o In a Teamwork Match “All Robots” means both Robots on the Alliance
o In a Robot or Programming Skills Match “All Robots” means the one Robot in the Match
Safety Rules
<S1> If, at any time, the Robot operation or team actions are deemed unsafe or have damaged the
Field Elements or Hexballs, by the determination of the referees, the offending team may be
Disqualified. The Robot will require re-inspection before it may again take the field.
a. Special attention will be paid to any damage caused to the Hexballs. It is imperative that teams
design their Robots such that they do not permanently damage the Hexballs.
General Game Rules
<G1> When reading and applying the various rules in this document, please remember that common
sense always applies in the VEX IQ Challenge.
<G2> At the beginning of a Match, each Robot must:
a. Only be contacting the Floor.
b. Fit within a 13” x 20” area, bounded by the Starting Position.
c. Be no taller than 15”
An offending Robot will be removed from the match at the Head Referee's discretion.
Figure 6 Example of a Legal Starting Position Figure 7 Example of a Illegal Starting Position per <G2b>