Manual
VEX IQ Challenge Crossover – Game Manual
vexiq.com
Copyright 2016, VEX Robotics Inc.
2016-08-16
Elevated Goal – One (1) of the twelve (12), 6” wide, 6” deep volumes bounded by VEX IQ plates,
where teams can Score HexBalls. Four (4) of the Elevated Goals are additionally bounded at the top
by VEX IQ plates and have a height of 6.25”.
Fence – The 6” high pipe structure that marks the edge of the two Scoring Zones.
Field Element – The field perimeter, Hexballs, Fence, Goals, Bridge, and any supporting structures.
Floor – The part of the playing field that is within the outer walls.
Goal – A Low Goal or an Elevated Goal.
Figure 5 – Low and Elevated Goals
Hexball – An orange or blue plastic scoring object consisting of six (6) bumps extending from a
common center, with an overall diameter of approximately 5”. Each Hexball weighs approximately
0.19 lbs.
Low Goal – One (1) of the sixteen (16), 5-6” wide, 6” deep volumes bounded by VEX IQ plates, field
walls, and the Floor, where teams can Score Hexballs. Eight (8) of the Low Goals are additionally
bounded at the top by VEX IQ plates and have a height of 6.25”.
Parked – A Robot is Parked if it is touching the Bridge and not touching the Floor at the end of the
Match.
Programming Skills Match – A Programming Skills Match consists of a sixty (60) second Autonomous
Period, and only one (1) Robot.