Manual
VEX IQ Challenge Crossover – Game Manual
vexiq.com
Copyright 2016, VEX Robotics Inc.
2016-08-16
<PSC2> Teams must bring their VEX IQ Controller to the field with them, although drivers start the
robot by pressing a button on the brain or manually activating a sensor, and may not engage the
robot with the VEX IQ Controller during the Programming Skills Match. The VEX IQ Controller must
not be on during the Programming Skills Match.
Robot Skills Challenge Rankings
For each Skills Match teams are awarded a score based on the above scoring rules.
Teams will be ranked based on the sum of their highest Programming Skills Match score and
Driver Skills Match score, with the team with the highest sum being declared the Robot Skills
Challenge Winner
In the case where two teams are tied for the highest score, the tie will be broken by looking at
both teams’ next highest Programming Skills Match score. If the teams remain tied, the tie will
be broken by looking at both teams’ next highest Driver Skills Match score. This process will
repeat until the tie is broken
If the tie cannot be broken (i.e. both teams have the exact same scores for each Programming
Skills Match and Driver Skills Match), the next tie-breakers will be based on the following
criteria in each team’s highest scoring Programming Skills Match.
o Number of points for a Robot Parked on a Balanced or unbalanced Bridge
o Number of points for Hexballs in Elevated Goals
o Number of points for Hexbals in Low Goals
If the tie still cannot be broken, the same process in the step above will be applied to the
teams' highest Driver Skills Match
If the tie still isn’t broken, events may choose to allow teams to have one more deciding match
or both teams will be declared the winner