Manual

VEX IQ Challenge Crossover Game Manual
vexiq.com
Copyright 2016, VEX Robotics Inc.
2016-08-16
Teamwork Challenge
Teamwork Qualifying Matches
At the event, Practice Matches may be played from the team registration time until the team meeting
begins. Every effort will be made to equalize practice time for all teams, but they may be conducted
on a first-come, first-served basis. These matches are not scored, and will not affect team ranking.
Schedule
The Qualifying Match schedule will be available prior to opening ceremonies on the day of the
event. This schedule will indicate alliance partners and match pairings. For events with
multiple fields, the schedule will also indicate on which field the match will take place.
The Qualifying Matches will start immediately after opening ceremonies in accordance with the
qualifying match schedule.
Teams will be randomly assigned an alliance partner to collaborate in each Qualifying Match.
All teams will be scored on the same number of Qualifying Matches.
In some cases, a team will be asked to play in an additional Qualifying Match, but will not
receive credit for playing this extra match.
Teamwork Challenge Rankings
At the conclusion of each match, the score will be determined.
o Each robot will receive the points scored for the Alliance Score
For a Qualifying Match, if no member of a team is present in the driver station at the start of a
match, that team is declared a “no show” and will receive zero (0) points. A “no show” is
treated exactly the same as a Disqualification. The team’s alliance partner will receive all
points scored in this Match.
Each team will have the same number of Qualifying Matches
Points earned for each team in each Qualifying Match are added to get the team’s total points
One out of every four (4) Qualifying Matches will not count towards the rankings. If an event
has between four (4) and seven (7) Qualifying Matches per team, then the lowest score for
each team will not be counted. If an event has between eight (8) and eleven (11) rounds, then
the two lowest scores for each team will not be counted. If an event has twelve (12) or more
rounds, then the three lowest scores will not be counted.
Teams are ranked by total points.
Ties in ranking are broken by:
o Removing the lowest score from each team’s total and comparing the new total score
o If still tied, the next lowest score will be removed (on through all scores)
o If still tied, teams will be sorted by a random electronic draw