Game Manual
VEX IQ Challenge Crossover – Game Manual TABLE OF CONTENTS THE GAME 3 ROBOT INSPECTION 12 THE EVENT 17 TEAMWORK CHALLENGE 17 ROBOT SKILLS CHALLENGE 20 vexiq.com Copyright 2016, VEX Robotics Inc.
VEX IQ Challenge Crossover – Game Manual The Game Game Description Matches are played on a field set up as illustrated in the figure below. The Robot Skills Challenge, and the Teamwork Challenge use the exact same field and set up. In the Teamwork Challenge, an Alliance of two (2) Robots operating under driver control, work together in each Match. In the Robot Skills Challenge, one (1) Robot takes the field to score as many points as possible. under driver control.
VEX IQ Challenge Crossover – Game Manual Figure 2 – Overhead drawing of the Field. The Starting Positions, Scoring Zones, and Driver Station are highlighted. vexiq.com Copyright 2016, VEX Robotics Inc.
VEX IQ Challenge Crossover – Game Manual Game Definitions Alliance – A pre-assigned grouping of two (2) Teams that work together in a given Teamwork Match. Alliance Score – Points scored in a Teamwork Match awarded to both Teams. Autonomous – A Robot that is operating on its own, without any input from a VEX IQ Controller Balanced – A Bridge is Balanced if neither end of the Bridge is touching the Floor or is supported by a Hexball. Bridge – The 14” x 24” structure of VEX IQ plates that sits 3.
VEX IQ Challenge Crossover – Game Manual Elevated Goal – One (1) of the twelve (12), 6” wide, 6” deep volumes bounded by VEX IQ plates, where teams can Score HexBalls. Four (4) of the Elevated Goals are additionally bounded at the top by VEX IQ plates and have a height of 6.25”. Fence – The 6” high pipe structure that marks the edge of the two Scoring Zones. Field Element – The field perimeter, Hexballs, Fence, Goals, Bridge, and any supporting structures.
VEX IQ Challenge Crossover – Game Manual Robot – Anything that has passed inspection that a team places on the field prior to the start of a Match. Scored – A Hexball is Scored if it is not touching a Robot and meets one of the following criteria. 1. The Hexball is contacting the Floor within the Scoring Zone of the same color. 2. The Hexball is partially within the three dimensional volume of the Goal of the same color.
VEX IQ Challenge Crossover – Game Manual VEX IQ Challenge Crossover Game Rules Scoring A Hexball Scored in the Scoring Zone of the same color is worth one (1) point. A Hexball Scored in a Low Goal of the same color is worth three (3) points. A Hexball Scored in an Elevated Goal of the same color is worth five (5) points. One Robot Parked on the Bridge is worth five (5) points. Two Robots Parked on the Bridge is worth fifteen (15) points.
VEX IQ Challenge Crossover – Game Manual During the Match, Robots may not expand beyond the 13”x20” area they were limited to at the start of the Match. However, Robots are permitted to expand beyond the 15” height restriction they were limited to at the start of the Match. Violations of this rule will result in a warning for minor offenses that do not affect the match. Egregious (score affecting) offenses will result in a Disqualification.
VEX IQ Challenge Crossover – Game Manual Robots may not grasp, grapple, or attach to any Field Elements. Strategies with mechanisms that react against multiple sides of a Field Element in an effort to latch onto said Field Element are prohibited. The intent of this rule is to prevent teams from both unintentionally damaging the field, and from anchoring themselves to the field. Minor violations of this rule that do not affect the match will result in a warning.
VEX IQ Challenge Crossover – Game Manual All rules in this manual are subject to changes, and not considered official until August 17th, 2016. We do not expect any major changes to take place; however we do reserve the right to make changes until August 17th, 2016. There will also be scheduled manual updates on June 15th, 2016 and April 3rd, 2017. Teams are strongly encouraged to review the VEX IQ forum for rule updates and clarifications: www.vexiqforum.com vexiq.
VEX IQ Challenge Crossover – Game Manual Robot Inspection Description Every Robot will be required to pass a full inspection before being cleared to participate in the Challenge. This inspection will ensure that all Robot rules and regulations are met. Initial inspections will typically take place during team registration/practice time. Every team should use the rules below as a guide to pre-inspect its Robot and ensure that it meets all requirements.
VEX IQ Challenge Crossover – Game Manual Subsystem 2: Power and control system that includes a VEX IQ legal battery, a VEX IQ control system, and associated Smart Motors for the mobile robotic base. Subsystem 3: Additional mechanisms (and associated Smart Motors) that allow manipulation of game objects or navigation of field obstacles. Given the above definitions, a minimum robot for use in any VEX IQ Challenge event (including Skills Challenges) must consist of subsystem 1 and 2 above.
VEX IQ Challenge Crossover – Game Manual At the start of each Match, the Robot must satisfy the following constraints. a. Only contact the Floor. b. Fit within a 13” x 20” area, bounded by the Starting Position c. Be no taller than 15” A Robot may not expand beyond its 13” x 20” starting area constraint at any time during the match. However, Robots are permitted to expand beyond their 15” starting height constraint at any time during the match.
VEX IQ Challenge Crossover – Game Manual Robots may be built ONLY from Official Robot Components from the VEX IQ product line, unless otherwise specifically noted within these rules. a. During inspections if there is a question about whether something is an official VEX IQ component, a team will be required to provide documentation to an inspector that proves the component’s source. Such types of documentation include receipts, part numbers, or other printed documentation. b.
VEX IQ Challenge Crossover – Game Manual Additional VEX IQ products that are released during the challenge season are considered legal for use. a. Some “new” components may have certain restrictions placed on them upon their release. These restrictions will be documented in a Team Update. Team Updates will be posted to the “VEX IQ Challenge Crossover” home page in the Competition section of www.VEXrobotics.com Robots must use ONLY one (1) VEX IQ Robot Brain. a.
VEX IQ Challenge Crossover – Game Manual The Event Description The VEX IQ Challenge will consist of: Teamwork Challenge o Each Teamwork Challenge Match consists of two teams, operating as an alliance, to score points. The Teamwork Challenge may include Practice, Qualifying, and Finals Matches. After the Qualifying Matches, teams will be ranked based on performance. Typically the top teams will then participate in the Finals Matches to determine the Teamwork Challenge champions.
VEX IQ Challenge Crossover – Game Manual Teamwork Challenge Teamwork Qualifying Matches At the event, Practice Matches may be played from the team registration time until the team meeting begins. Every effort will be made to equalize practice time for all teams, but they may be conducted on a first-come, first-served basis. These matches are not scored, and will not affect team ranking. Schedule The Qualifying Match schedule will be available prior to opening ceremonies on the day of the event.
VEX IQ Challenge Crossover – Game Manual Teamwork Challenge Finals Matches At the conclusion of Qualification Matches, the top teams will advance to the Finals Matches. The number of Finals Matches will be determined by the event organizers. The first and second ranked teams form an alliance, third and fourth ranked teams form another alliance (and so on) for the Finals Matches. Starting with the lowest ranked alliance, each alliance participates in ONE Finals Match.
VEX IQ Challenge Crossover – Game Manual Robot Skills Challenge Robot Skills Challenge Rules Please note that all rules from “The Game” section of the manual apply to Robot Skills, unless otherwise specified. At the beginning of each Skills Match, the robot may be placed in either of the two Starting Positions on the field. Robot Skills Challenge Scoring All scoring is the same as outlined in “The Game” section of this manual.
VEX IQ Challenge Crossover – Game Manual Teams must bring their VEX IQ Controller to the field with them, although drivers start the robot by pressing a button on the brain or manually activating a sensor, and may not engage the robot with the VEX IQ Controller during the Programming Skills Match. The VEX IQ Controller must not be on during the Programming Skills Match. Robot Skills Challenge Rankings For each Skills Match teams are awarded a score based on the above scoring rules.