Specifications
Developers guidelines | 3D graphics with Java ME
45 June 2010
Q: Is my understanding correct in that to render polygons on the phone, I must confirm
correct operation on PVMicro.exe?
A: Any 3D content that does not display in the PVMicro.exe viewer will not display on a
phone.
Q: What are UV settings?
A: Content that runs on Mascot Capsule Engine must have texture-mapped UV
coordinates for all polygon vertices.
Q: How can I resolve matters when there are polygons I want to have mapped, and
other polygons I do not want mapped?
A: This arrangement is not allowed. All polygons are required to, and presumed to have
texture mapping. This is a limiting requirement.
Q: The micro converter did not indicate any problems, but the viewer shows no images
while the action frame count advances. How can the converted files be displayed in
PVMicro?
A: Since the action frames are being played back, the problem is probably related to
scaling.
Q: The white texture assigned to the body and hands of my model displays
unsuccessfully in the PVMicro.exe display. These parts turn black. What is the
problem?
A: Palette index 0 (zero) for the Micro 3D spec is indiscriminately converted to black.
Whether translucent or opaque, palette index 0 must be designated to pure black
(0, 0, 0).