Specifications
Developers guidelines | 3D graphics with Java ME
36 June 2010
A: To simulate the speed of the actual phone, the "Graphics Latency" preference can
be tuned in the Sony Ericsson WTK2 Preferences under the Performance tab.
However, beware that input will lag behind as well.
Q: My exported 3D Max 7 models are very large, how can I reduce size?
A: Textures usually consume the most space and a good starting point is to try to
reduce the number of textures being used. Another consideration is that the H3T
exporter that HiCorp provides for Maya, 3DStudio and LightWave always exports
TrueColour PNGs. Ensure that PNG files are optimised after a H3T file is exported.
Q: When attempting to run a MIDlet that uses 3D functionality I receive an exception
with "Couldn't load zayitlib.dll" as a root cause?
A: This represents the Mascot Capsule 3D engine used within the SDK to accurately
reflect the phone implementation. This error indicates that the library could not be
correctly registered during the installation process. Close all applications and attempt
to reinstall the SDK again to rectify the problem.
Q: If I load multiple M3G files sequentially, after a time I get a "throw dummy
IOException" even though all references are being nulled and System.gc is being
called?
A: This is a known issue in early Z500 firmware and has been fixed in later revisions.
Q: Which Sony Ericsson phones support Mascot Capsule Micro3D and JSR-184?
A: See “Products” on page 3 for a list of phones.
Q: Where can I get Mascot Capsule Version 3 Javadoc?
A: The API Javadoc is included in the Sony Ericsson SDK for the Java™ ME platform.
Q: Where can I get JSR-184 Javadoc?
A: The JSR-184 Javadoc is included in the Sony Ericsson SDK for the
Java™ ME platform and is also available at http://jcp.org/aboutJava/
communityprocess/review/jsr184/index.html
Q: What support for Java 3D development is provided by the Sony Ericsson SDK for
the Java™ ME platform?
A: The SDK includes:
• Mascot Capsule Version 3 API and Javadoc
• Mascot Capsule Version 4 API (Mobile 3D Graphics API for Java ME, JSR-184) and
Javadoc
• On Device Debugging for Mascot Capsule Version 3 and 4 (JSR-184).
Mascot Capsule Version 3
Q: How do I build my project in the SDK ?