Specifications
Developers guidelines | 3D graphics with Java ME
30 June 2010
All of the plugins, tools, and the documentation necessary to manage the export/
translation process are available from Mascot Capsule Web site at
http://www.mascotcapsule.com/toolkit/sony_ericsson/
. These tools are provided by HI
Corporation and all feedback and trouble reports shall be submitted to this website.
Note: It is important that the version number of the 3D modeling program used and the
export plugin version number match.
Conversion flow for Micro3D Ver.3
1. Create the 3D model using the various commercially available 3D authoring tools.
2. Export the data from the 3D authoring application using the available plug-ins. The
plug-in outputs intermediate 3D format files (.bac and .tra).
3. Optional: Change and edit polygon attributes in the .bac file using the PAC.exe
tool.
4. Use the Micro3D_Converter.exe tool to translate the intermediate format files
(.bac and .tra) into Micro3D Ver.3 format files(.mbac and .mtra).
5. Optional: Preview the 3D models in the final files(.mbac and .mtra) with the
PVMicro.exe tool.
6. Add the final files(.mbac and .mtra) as resources to the 3D MIDlet JAR file.
7. Add texture maps (.bmp files) to the 3D MIDlet JAR file. The images must use 8-bit
pixels (256 colors).