Specifications

Developers guidelines | 3D graphics with Java ME
28 June 2010
Detailed information on these classes and their methods can be obtained from the
JavaDoc reference that accompanies the Sony Ericsson SDK for the
Java™ ME platform.
PolygonMode An Appearance component that contains polygon-level attributes. These
attributes include back/front face culling, lighting computations, perspective
corrections, shading, and winding.
RayIntersection An object that contains rays added to it by the Group pick() method. Ray-
Intersection stores references to the meshes or sprites that intersect
each ray, and information about the intersection point.
SkinnedMesh A scene graph node that represents a skeletally animated polygon mesh.
Allows groups of vertices to change independently of one another while
smoothly deforming the polygon mesh. Provides an efficient means of ani-
mating characters.
Sprite3D A scene graph node that represents a 2D image with a 3D position.
Texture2D An Appearance component that stores a 2D texture image and the
attributes that direct how the image is applied to submeshes.
Transform A 4-by-4 matrix that contains values used to perform a transformation opera-
tion.
Transformable An abstract base class for Node and Texture2D. It defines common meth-
ods used to handle node and texture transformations.
TriangleStripArray Defines an array of triangle strips that are used to construct a geometric
object.
VertexArray An array of integer vectors that represent vertex positions, normals, colors,
or texture coordinates.
VertexBuffer Contains references to the VertexArrays that define the characteristics for
a set of vertices.
World A special Group node that is the top-level container for scene graphs.