Specifications

Developers guidelines | 3D graphics with Java ME
24 June 2010
Detailed information on these classes and their methods can be obtained from the
JavaDoc reference that accompanies the Sony Ericsson SDK for the Java™
ME platform.
Effect3D Contains the rendering effect data that is associated with a particulat 3D
object. Such effects include transparency, shading type and lighting
Figure Stores the geometric information of a 3D object. Also stores pose informa-
tion. This data is read from a JAR resource
FigureLayout Container for all rendering information of a 3D object, such as its position,
size and orientation
Graphics3D Implements all rendering functions. Must be bound to a LCDUI Graphics
object in which to draw the pixels
Light Contains lighting information, such as its direction and intensity
Texture Stores the texture data for objects or the environments (background). The
data can be read from a .bmp file stored as a JAR resource
Util3D Contains utility methods for use in 3D algorithms, notably sin(), cos() and
sqrt()
Vector3D Contains methods that construct 3D vectors or extracts information (such as
the vector x, y, and z components) from them. Also implements some vector
math routines