Specifications
Developers guidelines | 3D graphics with Java ME
2 June 2010
This document is published by Sony Ericsson
Mobile Communications AB, without any
warranty*. Improvements and changes to this
text necessitated by typographical errors,
inaccuracies of current information or
improvements to programs and/or equipment,
may be made by Sony Ericsson Mobile
Communications AB at any time and without
notice. Such changes will, however, be
incorporated into new editions of this document.
Printed versions are to be regarded as temporary
reference copies only.
*All implied warranties, including without
limitation the implied warranties of
merchantability or fitness for a particular
purpose, are excluded. In no event shall
Sony Ericsson or its licensors be liable for
incidental or consequential damages of any
nature, including but not limited to lost profits or
commercial loss, arising out of the use of the
information in this document.
These Developers guidelines are published by:
Sony Ericsson Mobile Communications AB,
SE-221 88 Lund, Sweden
www.sonyericsson.com/
© Sony Ericsson Mobile Communications AB,
2004. All rights reserved. You are hereby granted
a license to download and/or print a copy of this
document.
Any rights not expressly granted herein are
reserved.
39th version (June 2010)
Publication number: EN/LZT 198 7387 R39A
Preface
Purpose of this document
This document describes 3D support for Java™ Platform, Micro Edtion (Java ME™), found in Sony
Ericsson phones. The document also describes how to develop Java 3D applications based on the
Mascot Capsule® Micro3D Version 3 and the Mobile 3D Graphics API for J2ME (JSR-184).
Readers who will benefit from this document include:
• Software developers
• Corporate buyers
• IT professionals.
• Support engineers
• Business decision makers
It is assumed that the reader is familiar with Java.