User`s guide

NOTE:Press the space bar to abort a search. The latest search and replacement strings
are retained between edit sessions.
Switching Programs in the Editor
The following function keys switch from editing one program to editing another program.
(The internal program list mentioned below is described in the next section.)
Key(s) Action
New (F2) The editor prompts for the name of the new
program to edit. The new program is accessed in
read-write mode unless /R is specified after the
program name or the program is currently
executing. The home pointer for the internal
program list is set to the old program.
Go To (F3) If the cursor is on a line containing a CALL
instruction, the program referenced by the CALL
is opened in the SEE editor. If the program is
present on the internal program list, the
previous access mode is used. If the program is
not on the program list, the editor remains in its
current access mode.
Retrieve (S+F3) This command causes the editor to cycle
through the internal program list, bringing the
next program in the list into the editor. The
access mode for the new program is the same as
the previous time the program was edited.
Prog_Up {S} Ctrl+Home {A}
(Home key on numeric keypad)
Changes to editing a program contained on the
task execution stack being accessed by the
editor. When the new program is opened, its
name is added to the internal program list
maintained by the editor.If the execution stack
is being accessed for the first time during the
edit session, the editor accesses the stack for
the task that most recently stopped executing
(if the program debugger is not in use), or the
stack for the task being debugged. The last
program on the execution stack is opened for
editing.If the execution stack has already been
The SEE Editor Function Key Description
Basic SEE Editor Operations
(Undefined variable: Primary.Product_Name_V)Language User's Guide, version
17.x
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