User`s manual

VARILITE® - VIRTUOSO™ / VIRTUOSO™ DX CONSOLE USERS MANUAL REFERENCE FOLD-OUTS
02.9651.0001 C 23-Sep-02
364
Virtuoso Command-Line Keypad
Quick Reference
[At]. . . . . . . Enters an intensity value. Example: <Chan> [5] [At] [7] [5] [Enter].
[Beam] . . . . Stores or recalls a beam state. Example: <Chan> [5] [Beam] [2] [0] [Enter].
[Block] . . . . Feature not yet implemented.
[Board Cue] Stores or recalls a board cue. Example: [Board Cue] [5] [Enter].
[Chan]. . . . . Selects a channel or a range of channels. Example: [Chan] [ 5 ] [Enter].
[Clear] . . . . Clears command-line entries. Holding down will clear an entire unterminated command line.
[Color] . . . . Stores or recalls a color. Example: <Chan> [5] [Color] [3] [0] [Enter].
[Cue]. . . . . . Stores or recalls a cue. Example: [Store] [Cue] [5] [Enter].
[Delay] . . . . Adds a countdown time to a luminaire parameter (used with touch screen). Example: [Delay] [1] [Enter].
[Delete]. . . . Deletes a soft select, cue, effect, group, etc. Example: [Delete] [Group] [5] [Enter].
[Effect] . . . . Recalls an effect. Example: [Effect] [5] [Enter].
[Full]. . . . . . Sets intensity value to 100%. Example: <Chan> [5] [Full] [Enter].
[Group]. . . . Stores or recalls a group. Example: <Chan> [1] [Thru] [9] [Store] [Group] [5] [Enter].
[Label] . . . . Used to label cues, groups, macros, effects, etc. Example: [Store] [Beam] [5] [Label] [Enter] [xxxxxx] [return].
[Link] . . . . . Links together cues, effects, snapshots, and macros for auto playback. Example: <Cue> [2] [Link] [Macro] [3] [Enter].
[Loop]. . . . . Defines the number of times a linked sequence of cues is to execute. Example: <Cue> [5] [Loop] [9] [Enter].
[Macro]. . . . Stores or recalls a Macro (requires additional button presses during store). Example: [Store] [Macro] [Enter]
.
[Out Time] . Defines an intensity fade out time. Example: [Store] <Cue> [5] [Out Time] [7] [Enter].
[Preset] . . . . Stores or recalls a preset. Example: <Chan> [5] [Preset] [7] [Enter].
[Rate] . . . . . Alters recorded time/speed attributes for cues, board cues, or effects. Example: [Store] <Cue> [5] [Rate] [5] [0] [Enter].
[Recall]. . . . Recalls specific data from a cue, preset, or beam state (used with filters). Example: [Recall] <Cue> [m] [Enter].
[Sel Store] . Modifies/adds parameter data to a cue, preset, or beam for specified channels. Example: [Sel Store] <Cue> [5] [Enter].
[Seq]. . . . . . Can be used when programming an effect. Example: [Effect] [3] [Seq] [4] [Enter].
[Set] . . . . . . Can be used when programming an effect. Example: [Effect] [3] [Set] [4] [Enter].
[Snap Shot]. Stores or recalls a snapshot (used with Snapshot Filter window). Example: [Store] [Snap Shot] [5] [Enter].
[Sneak] . . . . Works with Sneak Mode to provide manual control of luminaires. Example: [Sneak] [5] [5].
[Speed] . . . . Sets rate of change for a luminaire parameter (used with touch screen). Example: [Speed] [1] [Enter].
[Step] . . . . . Stores an action into a step (component of an effect sequence). Example: [Step] [1] [Cue] [n] [Enter].
[Store]. . . . . Initiates store actions. Example: [Store] [Cue] [2] [3] [Enter].
[Sub]. . . . . . Loads a linked cue into a specific submaster. Example: [Store] <Cue> [5] [Link] [2] [0] [Sub] [4] [Enter].
[Thru] . . . . . Defines a range selection. Example: <Chan> [1] [Thru] [5] [Enter].
[Time]. . . . . Enters a parameter time value (used with touch screen). Example: [Time] [1] [.] [.] [3][Enter].
[Track/Fill] . Feature not yet implemented.
[Trail] . . . . . Adds a trail time to a cue. Example: [Store] <Cue> [5] [Trail] [1] [Enter].
[Undo] . . . . Reverses the last store, update, or delete action. Example: [Undo] [Enter].
[Update] . . . Stores modified channels back into their source cues. Example: [Update] <Cue> [5] [Enter].
[VL Color] . Stores or recalls a color based on VARILITE color palette. Example: <Chan> [6] [Vari-Lite Color] [1] [0] [1] [Enter].
[Wait] . . . . . Adds a wait time to a cue. Example: [Store] <Cue> [5] [Wait] [1] [Enter].
[?] . . . . . . . . Feature not yet implemented.
Commands for storing, recalling,
and updating cues and presets
Labels groups,
cues, effects,
Specifies destination of
store, recall, undo, and
delete commands
Enters numeric
Used when entering
channel or cue ranges
Enters
intensity values
Enters
Advances through
cue sheet or effects
Indicates filtered data
values
Displays event
number and label
Displays current
keypad mode
Displays command
line as entered
D
Deletes a
programmed action
command line
Command-line backspace key.
(Holding down will delete an
entire unterminated command line.)
Feature not yet
implemented
and selects
or parameter set
Enters special cue and
submaster attributes
Cue 1
store cue 1
BlWash
Store Cue 1 Label *
IF
G
E
CB