User`s manual
GLOSSARY
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02.9651.0001 C 23-Sep-02 341
Manual
Control
Override
Manual Control Override allows a manual intensity level to be established for an inactive
channel. That level will remain in effect until a channel receives a command from an active,
marked or out channel. A channel on manual control override may be placed on a submaster
for intensity control. It will remain under the control of that submaster until it receives a new
instruction or until a new event is played back on that submaster. If the submaster is indepen-
dent, the channel will remain under the control of that submaster until the submaster is
released from independent or until a forced update is completed.
Manual
Timing
Mode
A console mode which allows attributes recalled by a select to follow the timing values that
are currently active in the luminaires.
Manual
Undo
Returns an affected channel/parameter to its previous state after a select is deployed or an
action is taken on the keypad or with an encoder. Channel selection opens a buffer which
snapshots the current setting, making it possible to restore (by subsequent presses of the [Man
Undo] button) all actions taken between one channel selection and the next.
Marked An intensity state of “marked” (0% level). When a luminaire is marked, it will store data for
all parameters with intensity stored as “marked” (0% level). When a cue is recalled, a marked
luminaire will move to the stored positions and, if previously active, fade out with the lumi-
naire’s intensity down time.
Mask Prohibits move instructions from affecting those parameters on all luminaires in the cue during
cue store actions. Assignment of masks is a stored parameter attribute, which may be applied
during live recording, via a Store, Selective Store operation and in preview operations.
Masked values are displayed in preview mode and may be lifted via preview editing.
Multi-
Console
Mode
Used to establish control boundaries when more than one console is being used to control a
lighting system. A console can either share channel control with another console or it can
have exclusive control. Definition of control interaction is determined by the profiles assigned
at the primary console.
Off-Line
Program-
ming
A feature which allows preprogramming without having to connect to a system. When in the
off-line mode, all menus and windows are accessible just as if the system were online. (The
off-line feature does not eliminate the need for a console.)
Out A luminaire state in which no recorded data is provided for that luminaire in a selected cue.
When a luminaire is out, it will not store any parameter data. When a cue is recalled, an out (or
inactive) luminaire will not change parameter positions, but if previously active, it will fade
out with either the cue time or the console’s default time.
Out Time A cue attribute that defines the intensity fade out time of any luminaires which are active at the
point of cue playback, but which are inactive in the cue being played back and are not included
in any other active cue. Out Time will also define the intensity fade out time in the event the
submaster is de-selected.
Page A number of selects available in each bank of group, beam, color, preset, macro, template, and
effect selects.
Park A luminaire state in which it will not respond to any manual or playback commands, nor will it
store into any cues.