User`s manual
VARI❋LITE® - VIRTUOSO™ / VIRTUOSO™ DX CONSOLE USER’S MANUAL
274 23-Sep-02 02.9651.0001 C
3D Display Window
Defining X, Y, Z Locations
An X, Y, and Z location for each luminaire is defined in its patch information. These
coordinates can be entered at the time the luminaire is initially patched or any time
later.
The coordinates are based on a point of origin (X=0, Y=0, Z=0) from which every
object in your 3D graphic has been located. By defining all three locations, you can
achieve an accurate representation of your production in the Graphic Display window.
• X - left/right from origin.
• Y - forward/backward from origin.
• Z - height from origin.
Define 3D settings:
Step 1. Open Luminaire Patch window by
dropping a new luminaire icon into
Plan View window or by double-
clicking an existing icon. (Refer to
“Patching VARI❋LITE Series 300
Luminaires” on page 40.)
Step 2. Enter an X, Y, and Z value.
Note: The Z coordinate (height) sets the top position for the luminaire’s hook in the
3D graphic. For example, to place a luminaire on a pipe at a height of 20’-0" to the
bottom of the pipe, the luminaire should be placed at 20’-2" for accurate placement.
Point of Origin
(0,0,0)
X
Y
Z
Define 3D settings
for X, Y, and Z location