User`s manual
ADVANCED EFFECTS FEATURES : EFFECT TIMING
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Sequence Level Timing
Timing attributes are available on a sequence level to control the step, attack, sustain,
and decay for each step in the sequence.
Note: When cues are included in sequences, the cue times will override step attack
times, unless timing is disabled by the filters.
• Step Time - the time between activation of a step and the next sequential step.
This can also be controlled on a universal level in the effects timing attributes
(refer to “Effect Level Timing” on page 232).
• Attack Time - transition time between current luminaire state and state dictated by
the step action.
• Sustain Time - how long the channels will execute the action.
• Decay Time - transition time out of a step into a background state. This is used
only in a situation where the effect is in Break Mode and the attack and sustain
times are longer than the total step time.
Step 1 Step 2
Decay
Background State
Step Time Step Time
Attack
Sustain
Attack
Sustain