User`s manual

ADVANCED CUE FEATURES : SPECIAL CUE ATTRIBUTES
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02.9651.0001 C 23-Sep-02 207
Link
Link instructions can be stored with a cue. Link instructions allow cues to be run out
of sequence by causing a different cue number to be loaded into the submasters
pending file when the cue that carries the link instruction is activated. In addition, link
instructions may also be provided to snapshots, macros, and effects. (In the case of a
linked effect, special conditions apply. See ‘To Effects’ below.)
If a wait or trail time is included with the cue data, automatic activation of the linked
cue, snapshot, macro, or effect will occur when the wait or trail time has elapsed.
Store a cue with a link to another cue:
[Store] <Cue> [n] [Link] <Cue> [x] [Enter] - upon playback of Cue n, the “linked”
cue (x) would be loaded into the same submaster for manual activation.
Link an existing cue to another cue:
[Cue] [n] [Link] [x] [Enter] - links Cue n to Cue x.
Remove a link from a cue:
[Cue] [n] [Link] [Enter] - removes the link instruction from Cue n.
Link a cue to a snapshot:
[Cue] [n] [Link] [Snap Shot] [x] [Enter] - links Snapshot x to Cue n.
Link a cue to a macro:
[Cue] [n] [Link] [Macro] [x] [Enter] - links Macro x to Cue n.
To link another cue to the currently selected cue, press [Link] [n] [Enter] - where n is
the linked cue.
To link a snapshot, macro, or effect to the currently selected cue, press [Link]
[Macro*] [n] [Enter] - where n is the number of the macro you wish to link.
* [Snap Shot] or [Effect] can be used instead of [Macro].
To Effects
A cue can either have data or recall an effect, but not both. When an effect is linked to
a cue, the effect will be recalled when that cue number is played.
Link an effect to a cue:
[Cue] [n] [Link] [Effect] [x] [Enter] - links Effect x to Cue n.
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