User`s manual

SNAPSHOTS, MACROS, AND BOARD CUES : BOARD CUES
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02.9651.0001 C 23-Sep-02 199
Board Cues
Overview
The board cue feature provides a method to record events on the console and play
them back on command. Board cues are similar to macros, but are used primarily for
recording playback operations in order to simplify complex cueing sequences for both
spontaneous and “scripted” shows. The board cue feature allows recording of all types
of playback operations, including submaster loading, executing Go commands,
invoking filter states, pressing stop buttons, etc. It also allows simultaneous playback
on multiple submasters for the purpose of automating or scripting a complete show.
However, board cues will not record any previously established submaster modes that
may be in effect when the board cue is recorded.
Board cues, like standard cues, are stored as numbers which can be randomly accessed
for modification or playback at any time. The console can store up to 1,000 board
cues, numbered from .01 to 999.99. Board cues can also be given alpha-numeric
labels for identification.
The time between board cues is always recorded and stored within the board cue. The
board cue can be played back using this timing information or played back without so
that cues execute immediately "one after the other" instead of in real time. (The
Timing feature can be turned on and off at the Board Cues window.) You can also loop
board cues to play back the event over and over, either for a specified number of times
or until it is manually stopped.
Several methods can be used to control board cue playback, including MIDI timecode,
MIDI notes, and manual control.