User Manual
16
15
AdditionalRules
“KO”
Manycardabilitiestellyouto“KO”
certain cards, meaning “knock out”. This
meansputthemintotheKOpileonthe
gameboard.CardsintheKOpileare
permanently out of the game. The players
andthegameallshareonebigKOpile.
• IfacardsaystoKO“oneofyour
Heroes”, that can be a Hero you’ve
already played this turn or a Hero still in
yourhand.IfyouKOaHeroyoualready
played this turn, you still get to use the
Recruit Points, Attack, and special
abilities that Hero produced.
• Gettingsomeofyourstarting
S.H.I.E.L.D.HeroesKO’disactuallyvery
good for you, since it means you will
draw your more powerful Heroes more
often, instead of drawing as many of the
weaker S.H.I.E.L.D. Heroes.
S.H.I.E.L.D.Heroes
S.H.I.E.L.D. Heroes all count as “Heroes”
for special abilities that talk about Heroes.
Soifyouhaveto“KOoneofyourHeroes,”
youcanKOoneofyourS.H.I.E.L.D.Heroes
if you want. S.H.I.E.L.D. Heroes are their
own color: Grey. Grey counts as its own
color for cards that count the number
of colors you have. (Some of Captain
America’s cards count the number of colors
you have, for example.)
“RescueaBystander”
Some card abilities tell you to “rescue
a Bystander.” This means take the top
Bystander from the Bystander stack and
put it into your Victory Pile. This represents
saving Bystanders that are trapped or in
danger from all the chaos and destruction.
Each Bystander in your Victory Pile gives
you additional Victory Points at the end of
the game. Bystanders can also be captured
by Villains, as described above. Cards
that say “rescue a Bystander” don’t let
you save Bystanders captured by specific
Villains in the city – you have to defeat
those Villains to save those Bystanders.
“Gaining”Cards
Some card abilities say that a player
“gains” a particular card. That means put
that card into that player’s discard pile. The
player will draw that card in the future,
after their deck runs out and they shuffle
their discard pile into a new deck.
Wounds
Some special abilities make you gain Wound
cards, representing your Heroes getting hurt
very badly. When a player gains a Wound,
take a Wound from the Wound Stack and
put it into that player’s discard pile. Wounds
don’t have any Recruit Points or Attack, so
when you draw Wounds in your hand, your
hand is weaker than normal.
• SomecardsletyouKOyourwounds
so you don’t have to worry about them
anymore. Some cards even turn Wounds
to your benefit: when the Hulk gets
wounded, it just makes him angry…
and Villains wouldn’t like him when
he’s angry!
• Woundcardsaren’tHeroes.Ifacardtells
If one of these stacks runs out, the game
continues. If a player would gain one of
these cards, and there aren’t any more of
that card left in the appropriate stack, then
you don’t gain that card and the game
continues. Don’t take extra copies out of
theKOpile.
SpecialAbilitiesonCards
Special abilities on cards can override the
rules of the game. Some cards tell each
player to do something. In those cases, the
player whose turn it is does it first. Then
go in clockwise order. If a card tells you to
do something, and you can’t do all of it,
then do as much as you can. For example:
ifacardtellsyoutoKOtwoBystanders
from your Victory Pile, and you only have
oneBystander,thenKOthatBystander.If
a special ability calls for a choice, and it’s
not obvious who should make the choice,
then the player whose turn it is makes the
choice.
“Your Heroes” & “Heroes
You Have”
These phrases include both the cards in
your hand and the cards you have played
this turn. The Heroes in your deck and
discard pile don’t count.
• Forexample,sayyouplayCaptain
America’s “Perfect Teamwork” card. If
you’ve played this
card and two
cards this turn, and you still have
two
cards and a card in your
hand, then Perfect Teamwork would
make 4 Power, since you have four
colors of Heroes.
youto“KOoneofyourHeroes,”you
can’tKOaWound,sinceWoundsaren’t
Heroes.However,ifacardsays“KOone
ofyourcards,”thenyoucanKOaWound,
since Wound cards are still cards.
HealingWounds
If you have one or more Wounds in your
hand, you can use the ability written on the
Wound card:
• “Healing:Ifyoudon’trecruitanyHeroes
or defeat any Villains on your turn, you
mayKOalltheWoundsfromyourhand.”
• Thisisoftenworthdoingifyouhaveat
least two Wounds in your hand, or if
your turn wouldn’t have been very
good anyway.
• It’sokaytoplaythecardsinyourhand
and use some abilities like “draw a
card,” then use the “Healing” ability to
KOWoundsfromyourhand,aslongas
you don’t recruit any Heroes or fight any
Villains during your turn.
RunningoutofCardsintheHero
Deck or Villain Deck
If either of these decks runs out of cards
before the Scheme is completed, finish
the turn, and then the players have
successfully survived the Scheme, but they
didn’t catch the Mastermind. As a result,
the game is a draw between good and evil.
The player with the most Victory Points
wins an individual victory. Be sure to get
the Mastermind next time!
RunningoutofCardsinthe
Bystander,Wound,orS.H.I.E.L.D.
OfcerStacks










