User Manual
Card Number: LM73
Card Name: Green Goblin
Character Name: Villain - Spider Foes
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Ambush: Green Goblin captures a Bystander.
6
4
Villain - Spider-FoeS
Green Goblin
Card Number: LM73
Card Name: Green Goblin
Character Name: Villain - Spider Foes
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Ambush: Green Goblin captures a Bystander.
6
4
Villain - Spider-FoeS
Green Goblin
1
BYSTANDER
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
BYSTANDER
1
BYSTANDER
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
SCHEME TWIST
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
master strike
Ambush Effect
Escape Effect
Victory Points
Card Number: LM71
Card Name: Sabretooth
Character Name: Villain - Brotherhood
Level:
Fight : Ea ch playe r reveal s an Hero or gain s
a Woun d.
Escap e: S ame effe ct.
5
3
Vi llai n - Brot her hood
Sabretooth
Card Number: LM71
Card Name: Sabretooth
Character Name: Villain - Brotherhood
Level:
Fight : Ea ch play er rev eals an Hero or ga ins
a Wou nd.
Escap e: S ame eff ect.
5
3
Vi llai n - Bro the rhood
Sabretooth
Card Number: LM71
Card Name: Sabretooth
Character Name: Villain - Brotherhood
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight: Each player reveals an Hero or gains
a Wound.
Escape: Same effect.
5
3
Villain - Brotherhood
Sabretooth
Card Number: LM74
Card Name: The Lizard
Character Name: Villain - Spider Foes
Level:
Fight :
If yo u fight the Li zard in the S ewers,
each other player gains a Wound.
3
2
Villain - Spider-FoeS
The Lizard
Card Number: LM82
Card Name: Skull Queen Veranke
Character Name: Villain - Skrulls
Level: RARE
Ambus h: P ut the highes t-cost Hero fr om the
HQ un der th is Villa in. Th is Vill ain’s
is e qual
to th at Her o’s
.
Fight : Ga in that Hero.
*
4
Vi llai n - S krullS
Sk Rull Quee n Ve Ran ke
Card Number: LM79
Card Name: Viper
Character Name: Villain - HYDRA
Level: RARE
Fight : Ea ch play er wit hout a HYDRA V illain in
their Victor y Pile gains a Wound .
Escap e: S ame eff ect.
5
3
Vi llai n - H YDRa
Viper
Card Number: LM70
Card Name: Mystique
Character Name: Villain - Brotherhood
Level:
Escap e: M ystique becom es a Sc heme Twis t
that takes effect immedia tely.
5
3
Vi llai n - Bro the rhood
Mystique
Card Number: LM95
Card Name: Whirlwind
Character Name: Villain - Masters on Evil
Level:
Fight : If you fig ht Whi rlwind on the Roofto ps
or Br idge, KO two of your Heroe s.
4
2
Vi llai n - M asters of eVil
WhirlWind
9
10
• IftheescapingVillainhadanycapturedBystanders,theneachplayermustdiscarda
card from their hand as a penalty for failing to rescue the Bystanders. After all, what
kinds of Super Heroes let innocent Bystanders get carried away by Villains? Each player
only discards one card, no matter how many Bystanders were carried away by that
Villain. Put the captured Bystanders in the Escaped Villains pile.
• IftheescapingVillainhasan“Escape”effectonitscard,dowhatitsays.
NewVillainMightHaveanAmbushEffect
If the new Villain has an “Ambush” effect on
its card, do what it says. Remember: if a Villain
escaped when this new Villain appeared,
handle all the Escape effects for the escaping
Villain before handling any Ambush effect for
the new Villain.
IftheVillainDeckCardIsa
SchemeTwist:
A Scheme Twist card represents the
Scheme moving forward towards victory
for the evil Mastermind. Every Scheme
works in a different way, with its Scheme
Twists doing a specific thing related to
that Scheme. When a Scheme Twist card
is played, look at the “Twist” effect on the
main Scheme card and do what it says. Put
theSchemeTwistintheKOpileunlessthe
Scheme tells you to put it somewhere else.
Some Schemes say
they do something
special when Twist1
or Twists5-6 come up.
IftheVillainDeck
CardIsaMaster
Strike:
A Master Strike card represents the
evil Mastermind coming down to get
their hands dirty and smash the Heroes
themselves. Each Mastermind card has its
own specific Master Strike effect. When
a Master Strike card is played, look at the
“Master Strike” effect on the Mastermind
card and do what it says. Put the Master
StrikeintheKOpile.
Note: Villains in the city
don’t get pushed forward
when the Villain Deck
card is a Bystander,
Scheme Twist, or
Master Strike.
IftheVillainDeckCardIs
aBystander:
This innocent Bystander is captured by a
Villain! Put the Bystander under the Villain
in the city that’s closest to the Villain Deck.
If there are no Villains in the city, then the
Bystander is captured by the Mastermind.
Make sure the Bystander pokes out a bit so
players can see it.
• WheneveraVillainwithoneormore
Bystanders moves to a new city space,
those Bystanders all go with that Villain.
• It’suptotheplayerstorescuethat
Bystander! When a Villain or Mastermind
with a Bystander is defeated by a player,
that player rescues that Bystander and
puts it into that player’s personal Victory
Pile. Each Bystander is worth 1 Victory
Point, so the more Bystanders you
rescue, the more Victory Points you earn.










