User Manual
Card Number: LM16
Card Name: Randon Acts of Unkindness
Character Name: Deadpool
Team:
Card Type: Instinct
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
7
You may gain a Wound to
your hand. Then each player
passes a card from their
hand to the player on
their left.
6
DeaDp o o l
Random acts of Unkindness
Card Number: LM2
Card Name: Dangerous Rescue
Character Name: Black Widow
Team: Avengers
Card Type: Covert
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
3
: You may KO a card fro m your
hand or di scard pile. If you do,
rescue a B ystan der.
2
Black Wid oW
Dangerous rescue
Card Number: LM56
Card Name: God of Thunder
Character Name: Thor
Team: Avengers
Card Type: Ranged
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
8
You can use
as
this turn.
They cal l him th e God of Thunder.
His en emies bet ter star t praying .
0
+
5
T h o r
God of Thunder
Card Number: LM55
Card Name: Call Lightning
Character Name: Thor
Team: Avengers
Card Type: Ranged
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
6
: You get +3
.
Lightn ing never strikes twice.
Thor n ever need s to.
3
+
T h o r
C a l l lightning
Card Number: LM46
Card Name: Great Responsibility
Character Name: Spider-Man
Team:
Card Type: Instinct
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
2
Reveal the top card of your d eck.
If that ca rd co sts 2
or less,
draw it.
1
Spider-Man
G r e a t responsibility
Card Number: LM47
Card Name: Web-Shooters
Character Name: Spider-Man
Team:
Card Type: Tech
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
2
Rescue a Bystander.
Reveal the top card of your d eck.
If that ca rd co sts 2
or
less, draw it.
Spider-Man
Web-ShooterS
Card Number: LM47
Card Name: Web-Shooters
Character Name: Spider-Man
Team:
Card Type: Tech
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
2
Rescue a Bystander.
Reveal the top card of your d eck.
If that ca rd co sts 2 or
less, draw it.
Spider-Man
Web-ShooterS
Card Number: LM45
Card Name: Astonishing Strength
Character Name: Spider-Man
Team:
Card Type: Strength
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
2
Reveal the top card of your d eck.
If that ca rd co sts 2
or less,
draw it.
1
Spider-Man
Astonishing st r e n g t h
Card Number: LM1
Card Name: Mission Accomplished
Character Name: Black Widow
Team: Avengers
Card Type: Tech
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
2
Draw a car d.
: Rescue a Byst ander.
Black Wid oW
Mission AccoMplished
Card Number: LM53
Card Name: Surge of Power
Character Name: Thor
Team: Avengers
Card Type: Ranged
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
4
If you mad e 8 or more this turn,
you get +3
.
0
+
2
T h o r
Surge of Power
Card Number: LM14
Card Name: Oddball
Character Name: Deadpool
Team:
Card Type: Covert
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
5
You get +1 for each other Hero
with an od d-num bered
you
played thi s tur n.
2
+
DeaDp o o l
O d d b a l l
Card Number: LM10
Card Name: Optic Blast
Character Name: Cyclops
Team: X-Men
Card Type: Ranged
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
3
To play this card, you must discard a
card from your hand.
3
CyClops
Optic Blast
Card Number: LM9
Card Name: Determination
Character Name: Cyclops
Team: X-Men
Card Type: Strength
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
2
To play this card, you must discard a
card from your hand.
3
CyClops
Determination
Name
Villain Card
Victory Points
Card Type &
Villain Group
Attack: You must
have this much
attack power
to defeat this
Villain.
Special Ability
Card Number: LM77
Card Name: HYDRA Kidnappers
Character Name: Villain - HYDRA
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight: You may gain a S.H.I.E.L.D. Officer.
3
1
Vi lla in - HY DRa
HYDRA KiDnAp p e Rs
Card Number: LM71
Card Name: Sabretooth
Character Name: Villain - Brotherhood
Level:
Fight : Ea ch playe r reveal s an Hero or gain s
a Woun d.
Escap e: S ame effe ct.
5
3
Vi llai n - Brot her hood
Sabretooth
Card Number: LM95
Card Name: Whirlwind
Character Name: Villain - Masters on Evil
Level:
Fight : If you figh t Whirlw ind on t he Rooft ops
or Br idge, KO two of your Her oes.
4
2
Vi llai n - M ast ers of eVil
WhirlWind
Card Number: LM71
Card Name: Sabretooth
Character Name: Villain - Brotherhood
Level:
Fight : Ea ch playe r reveal s an Hero or gain s
a Woun d.
Escap e: S ame effe ct.
5
3
Vi llai n - Brot her hood
Sabretooth
Card Number: LM74
Card Name: The Lizard
Character Name: Villain - Spider Foes
Level:
Fight :
If yo u fight t he Lizar d in the Sewers,
each other pl ayer gai ns a Wou nd.
3
2
Villain - Spider-FoeS
The Liz ard
Card Number: LM73
Card Name: Green Goblin
Character Name: Villain - Spider Foes
Level:
Ambus h: G reen Gob lin capt ures a B ystander.
6
4
Villain - Spider-FoeS
Green Goblin
8
7
Hero Deck
There are fifteen different Heroes in the
game. There are fourteen cards for each of
these Heroes. Make the Hero Deck this way:
•
Pick 5 Heroes at random. For each of
those Heroes, add all 14 cards for that
Hero to the Hero Deck. That’s 70 cards
total.
•Ifyouareplayingwith5players,
add a 6th Hero.
StartingtheGame
•
Shuffle the Villain Deck. Put it face-down
on the Villain Deck space.
• ShufetheHeroDeck.Putitface-down
on the Hero Deck space. Flip 5 cards
from the Hero Deck faceup into the 5
Hero Spaces in the HQ.
• Eachplayershufestheirownpersonal
deck and draws a hand of 6 cards from it.
• Chooseaplayertogorst.Playerstake
turns in clockwise order.
OnYourTurn:
On your turn, you do 3 things:
1. Play the top card of the Villain Deck.
2. Play cards from your hand, using
them to recruit and fight.
3. Discard your hand and draw 6 new
cards.
Step1)PlaytheTopCardofthe
Villain Deck
At the beginning of your turn, reveal
the top card of the Villain Deck and play
that card. What you do with that card
depends on what kind of card it is. There
are four kinds of cards in the Villain Deck:
Villains, Bystanders, Scheme Twists, and
Master Strikes.
IftheVillainDeckCardIsaVillain:
That Villain invades the city! Here are the
different parts of a Villain card:
To have the Villain invade the city, here’s
what you do:
Villain Enters the City
Move the new Villain into the city space closest to the Villain Deck. That city space is
labeled “Sewers”. (Villains in the city are always faceup.)
Push Other Villains Forward if Necessary
Each of the 5 city spaces can only hold one Villain. Whenever a Villain enters a city space,
if there’s already another Villain there, that existing Villain gets pushed one space toward
the Escaped Villains pile to make room. So a single Villain entering the city sometimes
causes a chain reaction of several Villains getting pushed forward.
• Remember:OnlypushaVillainforwardifitneedstomovetomakeroomforanother
Villain entering that space.
AVillainMightEscape
If a Villain gets pushed off the final, fifth city space, then that Villain “escapes” the city
and goes into the Escaped Villains pile on the game board, faceup. Here’s what happens
when a Villain escapes:
• TheescapingVillainKO’saHerothatcosts
6orlessfromtheHQ.(KOstandsfor
“knockedout.”)TheplayerwhoseturnitischooseswhichofthoseHeroesgetsKO’d.
PutthatHerointotheKOpileonthegameboard,faceup.ImmediatelyipanewHero
from the Hero Deck, faceup, to fill the empty space in the HQ.










