User Manual

3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
Card Number: LM77
Card Name: HYDRA Kidnappers
Character Name: Villain - HYDRA
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight: You may gain a S.H.I.E.L.D. Officer.
3
1
Vi lla in - HY DRa
HYDRA KiDnAp p e Rs
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
master strike
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
Card Number: LM77
Card Name: HYDRA Kidnappers
Character Name: Villain - HYDRA
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight: You may gain a S.H.I.E.L.D. Officer.
3
1
Vi lla in - HY DRa
HYDRA KiDnAp p e Rs
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
master strike
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
Card Number: LM76
Card Name: Endless Armies of HYDRA
Character Name: Villain - HYDRA
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight:
Play the top two cards of the Villain Deck.
“Hail HYDRA! Immortal HYDRA! Cut off a
limb, and two mor e shall ta ke its pla ce!”
4
3
Vi lla in - HY DRa
E n d l Ess ArmiEs of HYd r A
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
master strike
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
Card Number: LM76
Card Name: Endless Armies of HYDRA
Character Name: Villain - HYDRA
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight:
Play the top two cards of the Villain Deck.
“Hail HYDRA! Immortal HYDRA! Cut off a
limb, and two mor e shall ta ke its pla ce!”
4
3
Vi lla in - HY DRa
E n d l Ess ArmiEs of HYd r A
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
master strike
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
Card Number: LM76
Card Name: Endless Armies of HYDRA
Character Name: Villain - HYDRA
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight:
Play the top two cards of the Villain Deck.
“Hail HYDRA! Immortal HYDRA! Cut off a
limb, and two mor e shall ta ke its pla ce!”
4
3
Vi lla in - HY DRa
E n d l Ess ArmiEs of HYd r A
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
master strike
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. AGENT
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
SCHEME TWIST
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
Card Number: LM79
Card Name: Viper
Character Name: Villain - HYDRA
Level: RARE
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight: Each player without a HYDRA Villain in
their Victory Pile gains a Wound.
Escape: Same effect.
5
3
Vi lla in - HY DRa
Viper
S.H.I.E.L.D. TROOPER
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. TROOPER
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. TROOPER
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
S.H.I.E.L.D. TROOPER
h E RO
0
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
1
Card Number: LM111
Card Name: Red Skull
Character Name: Mastermind
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Always Leads: HYDRA
Master Strike: Each player
KOs a Hero from their hand.
7
M a s t e r Mind
Red Skull
5
Card Number: LM112
Card Name: Endless Resources
Character Name: Mastermind Tactic - Red Skull
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
7
Fight: You get
+4
.
You’d be surprised how many people are
willin g to dona te to a madman wi th no ski n.
5
M a s t e r Mi nd tactic - re d s k u l l
E n d l Ess REs o u RcEs
Card Number: LM113
Card Name: HYDRA Conspiracy
Character Name: Mastermind Tactic - Red Skull
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
7
Fight: Draw two cards. The n dra w ano ther card
for each HYDRA Villain in your Victory Pile.
5
M a s t e r Mi nd tactic - re d s k u l l
HYDRA ConspiRACY
Card Number: LM114
Card Name: Ruthless Dictator
Character Name: Mastermind Tactic - Red Skull
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
7
Fight: Look at the top thr ee ca rds o f you r dec k.
KO one, discard one and pu t one back on t op
of your deck.
5
M a s t e r Mi nd tactic - re d s k u l l
Ruthless DictatoR
Card Number: LM115
Card Name: Negablast Grenades
Character Name: Mastermind Tactic - Red Skull
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
7
Fight: You get
+3
.
The on ly pure a ct of cr eation is destruct ion.”
5
M a s t e r Mi nd tactic - re d s k u l l
Negablast gr e Nades
Name
Villain Group
Special Ability
Card Type
SCHEME
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Setup: 8 Twists.
Twist: Put the Twist next to this Scheme.
Twists 5-6: Each player gains a Wound.
Twist 7: Each player gains 3 Wounds.
Twist 8: Evil Wins!
UnlEaSH tHE PowEr of
tHE CoSMiC CUbE
3
h e nc h m a n vi ll ai n
1
TM & ©2012 Marvel & Subs.
©2012 UDC, Inc.
Fight: KO one of your Heroes.
“MUTANT EN ERGY
SIGNATURE DETECTED.”
Sentinel
Card Number: LM78
Card Name: Supreme HYDRA
Character Name: Villain - HYDRA
Level: RARE
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Supreme HYDRA is worth +3
for each
other HYDRA Villain in your Victory Pile.
6
Vi lla in - HY DRa
Supreme HYDrA
3
*
1
BYSTANDER
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Healing: If you don’t recruit any Heroes
or defeat any Villains on yo ur turn,
you may KO all the Wounds
from your hand.
w o U N D
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
mar i a hill
3
2
S.H.I.E.L.D. offIcEr
1
BYSTANDER
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
6
5
Game Setup
Player Decks
Give each player their own personal 12-
card deck, made of these cards:
• 8S.H.I.E.L.D.Agents
• 4S.H.I.E.L.D.Troopers
Game Stacks
Put these stacks of cards faceup on their
spaces on the board. Use all the cards of
each type:
• 30S.H.I.E.L.D.Ofcers
• 30Wounds
• 30Bystanders
Mastermind and Scheme
• Pick1 Mastermind at random. Put the
Mastermind card faceup on the
Mastermind space on the board. Take
the 4MastermindTactics cards that
match the Mastermind you selected. Put
them underneath the Mastermind card,
facedown in random order.
• Pick1 Scheme card at random. Put it
faceup on the Scheme space on the board.
Each Scheme card has a “Setup” section.
Follow the setup instructions for that
Scheme now. A Scheme card’s “Setup”
section always tells you how many
“SchemeTwist” cards to put into the
Villain Deck. Put that many Scheme Twist
cards onto the Villain Deck space to start
the Villain Deck. Many Schemes also have
unique special rules.
ToAddHenchmanGroups:
• PickthatmanyHenchmenGroupsat
random. Henchmen are weaker Villains
where each group has 10 identical cards.
Add those cards to the Villain Deck.
ToAddBystanders:
• Checkthetabletothelefttoseehow
many Bystander cards to add to the
Villain Deck from the Bystander stack.
Leave the rest in the Bystander stack.
Villain Deck
•
Add 5 Master Strike cards to the Villain Deck.
• NowaddVillainGroupstotheVillain
Deck. A Villain Group is a group of
eight Villain cards that work together,
like “HYDRA” or “Skrulls.” Each Villain
card lists its Villain Group under its card
name. The more players you have in the
game, the more Villain Groups you use,
as shown in this table:
Number of
Players
Villain
Groups
Henchmen
Groups
Bystanders
2 2 1 2
3 3 1 8
4 3 2 8
5 4 2 12
(For 1-player solo play, check the end of the rulebook.)
ToAddVillainGroups:
• EachMastermindcardsaysthatthe
Mastermind “AlwaysLeads” a particular
Villain Group or Henchman Group. Be
sure to include that group as one of the
groups you add to the Villain Deck.
• PicktheotherVillainGroupsatrandom.
• ForeachVillainGroupyoupick,addall8
Villain cards from that Villain Group to
the deck.