User Manual
Card Number: LM6
Card Name: Perfect Teamwork
Character Name: Captain America
Team: Avengers
Card Type: Strength
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
4
You get +1 for each color of
Hero you have.
0
+
Captain ameriCa
Perfect teamwork
Card Number: LM35
Card Name: Arc Reactor
Character Name: Iron Man
Team: Avengers
Card Type: Tech
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
5
: You get +1 for each other
Hero you played this turn.
3
+
Iron M a n
Arc reActor
Card Number: LM71
Card Name: Sabretooth
Character Name: Villain - Brotherhood
Level:
TM & ©2012 Marvel & Subs. ©2012 UDC, Inc.
Fight: Each player reveals an Hero or gains
a Wound.
Escape: Same effect.
5
3
Vi llain - Brother hood
Sabretooth
17
“EachHeroYouPlayedThisTurn”
This phrase only counts cards you have
already played this turn, and not other
cards still in your hand.
• Forexample,sayyouplayIronMan’s
“Arc Reactor” card. You’ll get extra
Attack for any other
(Tech Hero)
cards you played before Arc Reactor,
but not for any other
cards still in
your hand.
“RevealanX-MenHeroorGain
a Wound.”
“Reveal a card” just means show the
other players that you have it. You don’t
play or discard the card you revealed.
When you have the opportunity to “reveal
a card”, you can reveal a card from your
hand or you can reveal a card in front of
you that you have already played this turn.
•
For example, say you play a Wolverine
card and a Deadpool card to make 5 Attack,
and you still have four S.H.I.E.L.D. Agents
in your hand. Then you fight the Villain
Sabretooth. For Sabretooth’s “Fight”
effect, you can reveal the Wolverine
(X-Men) card you already played this
turn so that you don’t have to take a
Wound. You could also just choose to gain
the Wound if you really wanted, for
example if you had lots of cards in your
deck that benefited from Wounds.
“Villaingets-2Power”
Some cards reduce Villains’
Power. A Villain’s Power can
never go below 0.
MastermindsDon’t
Count as “Villains”
Masterminds are so
powerful that they are far beyond regular
Super Villains. As a result, Masterminds
don’t count as mere “Villains”, and special
abilities that only affect Villains won’t
affect Masterminds. For example, the
Scheme “Bank Robbery Hostage Crisis”
says “Each Villain gets
+1
for each Bystander it has.
Masterminds don’t get this bonus.
“SecretInvasionoftheSkrull
Shapeshifters”
Note: Heroes carried away under escaping
Villains like Skrull Queen Veranke and
Skrull Shapeshifters do count towards
evil winning.
18
HeroicTeams
X-Men: Born as mutants, with strange
superpowers that set them apart, the
X-Men are sworn to protect a world that
hates and fears them. The X-Men Heroes
in the first set of Legendary are Cyclops,
Emma Frost, Gambit, Rogue, Storm, and
Wolverine.
Avengers:
“And there came a day, a
day unlike any other, when Earth’s mightiest
heroes and heroines found themselves
united against a common threat. On that
day, the Avengers were born—to fight the
foes no single super hero could withstand!“
– Avengers Prologue. The Avengers Heroes
in the first set of Legendary are Black Widow,
Captain America, Hawkeye, Hulk, Iron Man,
and Thor.
S.H.I.E.L.D.:
The “Strategic Hazard
Intervention Espionage Logistics
Directorate” is a clandestine military and
espionage organization led by Director
Nick Fury. It works behind the scenes to
stop superpowered Villains before they get
out of hand. The S.H.I.E.L.D. Heroes in the
first set of Legendary are Nick Fury and the
S.H.I.E.L.D. Agents, Troopers, and Officers.
Spider Friends: This is a team
affiliation that will be used in upcoming
Legendary releases.
Cooperative and Competitive Play
Legendary is both cooperative (with players
cooperating to beat the Mastermind) and
competitive (with players competing to
Hero Classes
StrengthHeroes
include Heroes with
raw strength, but also Heroes with strength
of will, determination, and strong leadership.
InstinctHeroes use savagery and
quick reflexes to dominate combats. Some
Instinct Heroes use superhuman senses to
get an edge on their opponents.
Covert Heroes include Heroes using
trickery and deception to outwit their foes.
They also include Heroes making clever
battle plans and Heroes using subtle
superpowers to gain subtle advantages.
TechHeroes include Heroes using
advanced weaponry, incredible gadgets,
brilliant inventions, or next-generation
science.
RangedHeroes like to blow things
up. Some Ranged Heroes use inherent
superpowers to blast things, while others
use energy beams, elemental powers, and
mental assaults.
BasicHeroes include all the starting
S.H.I.E.L.D. Heroes and S.H.I.E.L.D.
Officers. They are Heroes in their own way,
but they don’t quite get the job done as
well as high-flying super heroes.










