™ A Deck Building Game
Overview Welcome to Legendary, the Marvel DeckBuilding Game! Evil Masterminds like Magneto and Dr. Doom lead a horde of powerful Super Villains, planning dark Schemes to destroy the Marvel Universe! Only you can stop them, leading awesome Marvel Super Heroes like Spider-Man, Iron Man, and Wolverine! In this game for 1-5 players, each player starts with their own deck of basic Hero cards.
Your First Game - Cards to Use Mastermind: Red Skull Scheme: Unleash the Power of the Cosmic Cube Heroes: Spider-Man, Iron Man, Wolverine, Cyclops, Hawkeye Villain Groups for the Villain Deck: For 2 players: HYDRA, Spider-Foes, Sentinels For 3 players: HYDRA, Spider-Foes, Sentinels, Skrulls For 4 players: HYDRA, Spider-Foes, Sentinels, Skrulls, Hand Ninjas For 5 players: HYDRA, Spider-Foes, Sentinels, Skrulls, Hand Ninjas, Masters of Evil 3 4
Game Setup Mastermind and Scheme Give each player their own personal 12card deck, made of these cards: • 8 S.H.I.E.L.D. Agents • 4 S.H.I.E.L.D. Troopers S.H.I.E.L.D. TROOPER hERO S.HPE .I.R . TROO E.L.D. TR S.H .I.E.L.D hERO hE RO OOPER ER OOP R T . .E.L.
Hero Deck On Your Turn: There are fifteen different Heroes in the game. There are fourteen cards for each of these Heroes. Make the Hero Deck this way: • Pick 5 Heroes at random. For each of those Heroes, add all 14 cards for that Hero to the Hero Deck. That’s 70 cards total. •If you are playing with 5 players, add a 6th Hero.
If the Villain Deck Card Is a Bystander: • If the escaping Villain had any captured Bystanders, then each player must discard a card from their hand as a penalty for failing to rescue the Bystanders. After all, what kinds of Super Heroes let innocent Bystanders get carried away by Villains? Each player only discards one card, no matter how many Bystanders were carried away by that Villain. Put the captured Bystanders in the Escaped Villains pile.
Step 2) Play Cards from Your Hand, Using Them to Recruit and Fight • The only types of cards that can be in your hand are Heroes and Wounds. Here are the different parts of a Hero card: Team Icon Hero Card Attack: Use this to defeat Villains. S.H.I.E.L.D. AGENT Example of Superpower Abilities: S.H.I.E.L.D.
• Your Victory Pile Then refill the empty space in the HQ with a new card from the Hero Deck, faceup. Whenever there is an empty space in the HQ for any reason, you refill that space immediately with the top card of the Hero Deck, faceup. You can even recruit a Hero, see what new Hero appears in its place from the Hero Deck, and then recruit that new Hero too, if you have enough Recruit Points.
Additional Rules “KO” Many card abilities tell you to “KO” certain cards, meaning “knock out”. This means put them into the KO pile on the game board. Cards in the KO pile are permanently out of the game. The players and the game all share one big KO pile. • If a card says to KO “one of your Heroes”, that can be a Hero you’ve already played this turn or a Hero still in your hand.
Perfect teamwork Captain ameriCa Card Number: LM6 Card Name: Perfect Teamwork Character Name: Captain America Team: Avengers Card Type: Strength 0+ You get +1 for each color of Hero you have. TM & ©2012 Marvel & Subs. ©2012 UDC, Inc. 4 “Each Hero You Played This Turn” This phrase only counts cards you have already played this turn, and not other cards still in your hand. • For example, say you play Iron Man’s “Arc Reactor” card.
get the most Victory Points). Some play groups like to focus on cooperating. Other groups focus on competing. And some groups do a little of both. Some players even start out competing, and then switch to cooperating more and more as the Mastermind gets closer to victory. This matches a lot of Marvel storylines! Challenge Mode Effect Heroic Mode Add an extra Scheme Twist to the Villain Deck. Adjusting Difficulty Add three extra Legendary Mode Scheme Twists to the Villain Deck.
fourth Mastermind Tactic. In a Showdown Turn, you don’t play the top Villain card, you don’t recruit Heroes, and you don’t fight Villains. Instead: • Play the cards in your hand as normal, using those cards’ special abilities as normal, and producing Recruit Points and Attack as normal. • Add together all the Recruit Points and Attack you produce into a single, big Showdown Total. • Don’t draw a new hand at the end of your Showdown Turn.
Quick Reference Guide Setup Initial Setup • • • Each player shuffles a personal deck of 8 S.H.I.E.L.D. Agents and 4 S.H.I.E.L.D. Troopers, and then draws 6 cards. Put all the S.H.I.E.L.D. Officers, Wounds and Bystanders on the board in the appropriate spaces. Pick 1 Mastermind at random and put it on the board, with its 4 Mastermind Tactics facedown underneath it in random order. Check which Villains this Mastermind “Always Leads.