User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo System Overview
- Working With Apollo Solo
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- I/O Matrix Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Expanded UAD Systems
- Latency & Apollo Solo
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
Apollo Solo Manual Working With Apollo Solo 60
Virtual I/O Examples
Adjust DAW Levels Within Console
By default, the DAW’s main stereo outputs (the playback mix) is routed to Apollo Solo’s
main outputs and blended with Console’s inputs, and the DAW playback level is adjusted
with the DAW’s outputs controls.
By digitally routing the DAW playback mix into Console’s virtual input(s) with Virtual
I/O, the DAW playback level can be adjusted with Console’s virtual input faders. This is
particularly useful when overdubbing — you can balance the DAW playback level along
with the live input levels without leaving Console.
Reduce UAD Processing Latency on Virtual Instruments
When playing a virtual software instrument plug-in via the DAW, the monitored
performance is subject to I/O buffering latency. If the live instrument is processed by a
UAD plug-in in the DAW, latency is further increased due to additional buffering to and
from Apollo Solo’s DSP.
By digitally routing the live software instrument channel into Console’s virtual input(s)
with Virtual I/O, the UAD plug-in(s) can be used inside Console for Realtime UAD
Processing instead of the DAW’s buffered UAD plug-in processing. This setup reduces
monitored input latency by more than half.