User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo System Overview
- Working With Apollo Solo
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- I/O Matrix Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Expanded UAD Systems
- Latency & Apollo Solo
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
Apollo Solo Manual Working With Apollo Solo 58
Virtual I/O
Apollo Solo’s device drivers carry various virtual (software only) input and output
channels in addition to its physical hardware inputs and outputs. Virtual I/O enables
digital routing of DAW signals back and forth between Console. The virtual channels
consist of Console’s virtual inputs, Console’s virtual outputs, and all of Console’s MON,
HP, and AUX mix bus outputs.
Flexible, Pristine Signal Routing
Virtual I/O facilitates highly flexible signal routing via the DAW, without needing to reach
behind gear for manual cable patching. Additionally, because the virtual I/O channel
audio streams are in the digital domain, a pristine audio signal path is maintained by not
requiring additional A/D–D/A conversions.
Virtual Inputs into Console
The virtual input channels enable any DAW output to be routed directly into Console’s
virtual inputs so Realtime UAD Processing can be applied to the DAW signal(s).
Tip: This feature is particularly useful when performing live with virtual software
instruments inserted in the DAW, because the throughput latency associated with
I/O buffering is reduced in this configuration.
Virtual Outputs into DAW
Virtual outputs enable any (or all) of Console’s virtual input channels, and the stereo
MON, HP, and AUX mix bus outputs, to be directly routed to any DAW input so they can
be recorded. With virtual outputs, it’s easy to capture Console signals, with or without
Realtime UAD Processing.
Pro Tools screen shots showing signals being digitally routed from the
DAW into Console for monitoring and/or Realtime UAD Processing (left)
and from Console into the DAW for recording and/or further processing (right)