User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo System Overview
- Working With Apollo Solo
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- I/O Matrix Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Expanded UAD Systems
- Latency & Apollo Solo
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
Apollo Solo Manual Working With Apollo Solo 54
Using Console with the DAW
The primary function of Console is the low-latency monitoring of Apollo Solo’s inputs
during live performance, either with or without Realtime UAD Processing. When used
with a DAW, Console controls front-end monitor mixing and signal processing, replacing
the DAW’s software monitoring functions.
Important Fundamental Concept: The primary function of Console is to control
Apollo’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing with third-party DAWs (such as Pro Tools or Cubase). Console or
LUNA Recording System must be used to take advantage of these features.
Disable DAW Input Monitoring when Input Monitoring via Console
When using Console for low-latency input monitoring and recording with a DAW, the
DAW’s software input monitoring feature must be disabled to prevent doubled signals
at Apollo Solo’s outputs. See How To Disable Software Input Monitoring for details and
methods.
Disable Console Input Monitoring when Input Monitoring via DAW
When monitoring live inputs via the DAW’s software monitoring feature, Console’s inputs
must be muted to prevent doubled signals at Apollo Solo’s outputs. See How To Disable
Hardware Input Monitoring for details and method.
Controlling Apollo Solo’s Unique Functions
Apollo Solo’s unique Unison and Realtime UAD Processing features are controlled by the
Console application. These are special functions that are available only when UAD plug-
ins are inserted within Console. To activate these features, simply insert UAD plug-ins
within Console. See Console Plug-In Inserts for details.
Sharing UAD Resources
The UAD DSP resources that are available for UAD plug-in processing are shared
between UAD plug-ins loaded within Console and UAD plug-ins loaded within the DAW.
To maximize UAD resources when monitoring and tracking live inputs, disable unused
UAD plug-ins within the DAW. Conversely, when mixing, disable unused UAD plug-ins
within Console.
Note: For important related information, see UAD Plug-Ins: Console versus DAW.
Saving Console Setups Within DAW
The Console Recall plug-in offers additional convenience when using Apollo Solo with
a DAW. Console Recall is a utility plug-in that doesn’t process audio. Instead, it stores
Console’s current configuration within the DAW project file. When the saved DAW project
is subsequently opened, the complete Console configuration is restored.