User's Manual
Table Of Contents
- A Letter from Bill Putnam Jr.
- Introducing Apollo Solo
- Getting Started
- Hardware Controls & Connectors
- Apollo Solo System Overview
- Working With Apollo Solo
- Console Overview
- What is Console?
- Console Functions
- Global Functions
- When To Use Console
- Interactions Between Console and Apollo Solo
- Accessing Console
- Console Layout
- Global Window Elements
- Meter Bridge Overview
- Info Bar Overview
- Current Bank Overview
- View Column Overview
- Monitor Column Overview
- Channel Strips Overview
- Console Plug-In Inserts Overview
- Insert Effects Overview
- Popover Windows
- HP Cue Overview
- Sends Overview
- Console Sessions Overview
- Console Settings Overview
- I/O Matrix Overview
- Multiple Undo/Redo
- Keyboard Focus & Control
- Adjusting Console Controls
- Controls Shortcuts
- Keyboard Shortcuts
- Console Reference
- Console Plug-In Inserts
- Insert Types
- Inserts Signal Flow
- Inserting UAD Plug-Ins
- Removing UAD Plug-Ins
- Editing UAD Plug-Ins
- Insert Assign Popover
- Inserts Display
- Insert State Indicators
- Insert Hover Options
- Insert Options Menu
- Channel Insert Effects
- Plug-In Editor Window
- Channel Strips
- Presets Manager
- Presets Manager Popover
- Save Preset Popover
- Console Settings
- Unison
- Console Recall Plug-In
- UAD Meter & Control Panel
- Using UAD Plug-Ins
- Tempo Sync
- UA Account & Store
- Expanded UAD Systems
- Latency & Apollo Solo
- Device Drivers
- Troubleshooting
- Glossary
- Specifications
- Hardware Block Diagram
- Universal Audio History
- Notices
- Technical Support
Apollo Solo Manual Glossary 242
Glossary
A/D An acronym for “Analog to Digital,” which refers to the conversion of analog signals
to digital data.
Acronym A word formed from the first letters of other words (e.g., GUI, ADAT, TRS, etc.).
ADAT An acronym for “Alesis Digital Audio Tape.” ADAT was the name given to the
Alesis-branded products of the 1990s which recorded eight tracks of digital audio on a
standard S-VHS video cassette. The term now generally refers to the 8-channel optical
“Lightpipe” connection that is used in a wide range of digital products from many
manufacturers.
AES (sometimes written as “AES/EBU“) The name of a digital audio transfer standard
jointly developed by the American-based Audio Engineering Society and the European
Broadcast Union. Designed to carry two channels of 16-, 20- or, 24-bit digital audio at
sampling rates of up to 192kHz, the most common AES physical interconnect utilizes a
3-conductor 110 ohm twisted pair cable, terminating at standard XLR connectors. (See
“Dual Wire” and “Single Wire”)
Analog Literally, an analog is a replica or representation of something. In audio signals,
changes in voltage are used to represent changes in acoustic sound pressure. Note that
analog audio is a continuous representation, as opposed to the quantized, or discrete
“stepped” representation created by digital devices. (See “Digital”)
API Acronym for Application Programming Interface. A software layer between an
operating system and third-party hardware (such as an audio interface) and/or software
(such as a DAW). For example, a computer OS’s audio API enables audio hardware and
audio software from different vendors to communicate with the OS and each other.
Apollo Universal Audio’s line of high-resolution audio interface products featuring low-
latency monitoring of hardware inputs with Realtime UAD Processing.
Apollo Expanded Universal Audio’s name for connecting more than one Apollo device
together via Thunderbolt in a multi-unit cascading setup for increased I/O.
Arrow Universal Audio’s entry-level audio interface featuring Realtime UAD Processing.
ASIO Acronym for Audio Stream Input/Output. ASIO is an audio interface driver protocol
for Windows operating systems developed by Steinberg GmbH.
Balanced Audio cabling that uses two twisted conductors enclosed in a single shield,
thus allowing relatively long cable runs with minimal signal loss and reduced induced
noise such as hum.
Bit A contraction of the words “binary” and “digit,” a bit is a number used in a digital
system, and it can have only one of two values: 0 or 1. The number of bits in each
sample determines the theoretical maximum dynamic range of the audio data, regardless
of sample rate being used. Each additional bit adds approximately 6 dB to the dynamic
range of the audio. In addition, the use of more bits helps capture quieter signal more
accurately. (See “Sample” and “Dynamic range”)