Use and Care Manual

your own crib, and put high and low cards (2s and kings) in your opponent's. Take into account
how many start cards will be good for the various choices of cards to keep. Likewise, consider
how different start cards can combine with your crib discards.
In play, start with a card that counts under 5 so that opponent can't peg an immediate 15.
Near the end of the game, scoring order can greatly influence your discards and your decisions in
play. For example, if you need just 3 or 4 points to win, then you don't need a high-scoring hand.
Try to keep cards that will permit you to win during the play-out.
Similarly, when dealer is 5 or 10 points from winning, opponent needs to score points soon and
may have to gamble on getting help from the start card for a high-scoring hand.
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